halomod request

Request new mods.

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raulinho
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Post by raulinho » Sun Sep 16, 2007 6:21 am

then coud you do it with the vehicles of the demo??

if you can, exelent

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

thanks

raulinho

lewbylew
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Post by lewbylew » Sun Sep 16, 2007 3:31 pm

another good map to use would be the maw, the bit were u have to destroy the cores or watever.... the bit before the warthog bit

Thats my fave part of the game and itd be a good setting for a multiplayer map although its quite small so ud need a bit of other levels... like u suggested mox

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Moxus
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Post by Moxus » Sun Sep 16, 2007 4:33 pm

We could do all the vehicles, with the exception of the Spirit (because we can't import into a rebuilt map). Actually, without the Spirit, you could have all those vehicles already. Just use Taxi's Stunts game type found in his game type pack.

--Moxus--
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Post by raulinho » Mon Sep 17, 2007 7:32 am

i didnt understood if i get taxs thing, what will be ale to do???

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Moxus
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Post by Moxus » Mon Sep 17, 2007 8:44 am

I just realized that what I said won't work. We would need to mod a few spawn points but it shouldn't be too much trouble... then the Game type should spawn Banshees.

--Moxus--
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
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Post by raulinho » Wed Sep 19, 2007 2:40 pm

soooooooooo that means that you wont be able to do the mod??? :cry: :( :cry: :(

thanks

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Post by lewbylew » Wed Sep 19, 2007 10:00 pm

no, you could it's just gonna be rly hard, and on a large map.
Moxus, couldn't we just import the spirit thats in your Spirit mod onto a map, if thats a nooby question sorry

BTW moxus congrats on 1000 posts

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Post by Moxus » Thu Sep 20, 2007 2:10 am

First of all, thanks for the congratulations, second of all, if it were easy to import the Spirit into the Island, it would have never been in Bloodgulch. The problem is that you can't rebuild a rebuilt map (And the Island is rebuilt), and from what I can tell, Multi-Player maps need rebuilding. It's not a"nooby" question, not by any stretch.

-=Moxus=-
Last edited by Moxus on Thu Sep 20, 2007 10:36 am, edited 1 time in total.
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Thu Sep 20, 2007 5:05 am

+1000?? OMG i did not noticed!!! *opens champagne*

i wish you other 1000 posts XD


PS: probably you will post more than monoman in 4 months <_<

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Post by raulinho » Thu Sep 20, 2007 7:33 am

Is it possible to this mod in bloodgulch???????? the island is too complicated, in the multyplayer, to play you must have it (the mod), or your game crashes :roll:

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Moxus
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Post by Moxus » Thu Sep 20, 2007 10:29 am

That would be far easier. Then we would just need Spawn points for the Gun Turret, the Pelican and the Spirit.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
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Post by raulinho » Thu Sep 20, 2007 5:08 pm

if its far easier then please do it in bloodgulch :D , (if you are going to do this mod, of course)


thanks

Raulinho

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Post by TaxiService » Thu Sep 20, 2007 8:22 pm

Moxus wrote:That would be far easier. Then we would just need Spawn points for the Gun Turret, the Pelican and the Spirit.
i think you cant do it >_>

you can spawn max 6 different vehicles with 'creating spawns points with sparkedit' method, so it wont work

You can make a scen (like tree_desert_dead) that spawns a vehicle...
...but it have some contraindication. (joiners will see the real spawned vehicle and another fake vehicle near the first)

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Moxus
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Post by Moxus » Fri Sep 21, 2007 2:08 am

Ah, but what about modifying Spawn points in Hex?

--Moxus--
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Post by TaxiService » Fri Sep 21, 2007 5:15 am

Moxus wrote:Ah, but what about modifying Spawn points in Hex?

--Moxus--
nonono maybe i did not explain well...

vehicle spawn points can be maximum of 6 different kinds.

the proof: in quarantine, the vehicles you can spawn with gametypes are
-warthogs
-rocket warthogs
-pelicans
-banshees (phoenixes ‹_‹)
-ghosts
-shades (c_gun turret)

why not tanks? because pelican is replacing the sixth vehicle, in this case the scorpion. <_<

i'll add scorpion spawns, but you will not be able to use them without HHK's help XP
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