Ultimate vehicle mod

Request new mods.

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TaxiService
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Post by TaxiService » Sat Dec 08, 2007 10:55 pm

Fu£L wrote:use the spelican not the pelican

the spellican has a turret on the back ;)
offtopic: thanks for the suggestion ;)

the olny problem is that all the seats have names like P-passenger, or P-pilot, P-copilot, et-cetera...

it will take a while to make it drivable...
...and, when flies, it's hardly drivable <_< (i fixed this problem reducing speed and giving it npelican's phys :P)

but, IT HAS A CHAINGUN IN THE BACK!!! BEST PELICAN EVER!!! O_O (if fixed)
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Post by 23546321 » Sun Dec 09, 2007 12:22 am

sweet, send me a pic if u have one i haven't seen it before

TaxiService
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Post by TaxiService » Sun Dec 09, 2007 12:37 am

Image
pelican from outside

Image
this is chaingun from gunner seat. not the best trak, but... hey! it's a chaingun!

Image
this is cockpit (after i injected proper bitmaps :P)

Image
wheeee


...here it is.
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Moxus
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Post by Moxus » Sun Dec 09, 2007 3:35 am

Nice. Can it carry vehicles?

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Post by TaxiService » Sun Dec 09, 2007 4:34 am

XD nope...

...has not even the cargo seat :-\
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Post by Mota-Lev » Sun Dec 09, 2007 7:05 am

Hey how did you get the proper bitmaps? cause i don't know how to rip them. So if you could teach me that'd be awesome thanks.
Stupid tinypic removing my images

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Post by Moxus » Sun Dec 09, 2007 12:03 pm

Also, wondering if we could get a beta release with the new Pelican?

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Post by TaxiService » Sun Dec 09, 2007 12:34 pm

uhm... moxus, remember i didnt tell about the mod i'm developing to anyone outside KB board? XD


...well, there's no reason to keep it "secret", so, here's another mod i'mm-a working on.

it will have some CE vehicles and well-placed scenery.

no, i will not relase it yet outside KBB. :-\
there are too much things to do...



@ mota: here's the way how to rip bitmaps:

• when you converted a map, duplicate it and rename the copy to "bitmaps.map"
• open the map in HMT, scroll to the bitmaps you need and export them.

...the importing process it a bit difficultest :-\
because you must replace existing unused bitmaps.

like... if you must import a ripped 512x512 bitmap, choose an original 512x512 unused bitmap and import the ripped bitmap in. <_< (sounds a bit confusing... i should make a video...)

i hope you got what i meant :P



offtopic: i found a way to connect one of my wiimotes to the mac.
i tried to play halo... XD the problem is that nunchuck's analogic control didnt work :-( that would was perfect for movements...

do someone (maybe a programmer... maybe altimit...) have some knowledge about those programs? (i'm talking about DarwiinRemote)
and how to make nunchuck's analogic controller become a joystick that halo can read? o_O
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Post by Fuel » Sun Dec 09, 2007 2:22 pm

if you didn't make all the seats available i can help you ;)

btw i can give u a sexy hog that u can use :)
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Post by Kayar » Sun Dec 09, 2007 4:21 pm

Is it possible to use "sexy" and "hog" in the same sentence? oO
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Post by Mota-Lev » Sun Dec 09, 2007 4:58 pm

TaxiService wrote:@ mota: here's the way how to rip bitmaps:

• when you converted a map, duplicate it and rename the copy to "bitmaps.map"
• open the map in HMT, scroll to the bitmaps you need and export them.

...the importing process it a bit difficultest :-\
because you must replace existing unused bitmaps.

like... if you must import a ripped 512x512 bitmap, choose an original 512x512 unused bitmap and import the ripped bitmap in. <_< (sounds a bit confusing... i should make a video...)

i hope you got what i meant :P
That don't work. Cause when I open the map and preview bitmaps they looked fucked.
Stupid tinypic removing my images

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Post by 23546321 » Sun Dec 09, 2007 6:50 pm

woah thats sweet

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Post by Fuel » Sun Dec 09, 2007 8:27 pm

Kayar wrote:Is it possible to use "sexy" and "hog" in the same sentence? oO
yes it is if you saw the hog
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Post by TaxiService » Sun Dec 09, 2007 9:58 pm

@ Fuel: sexy hog? are you a vehisexual? <_< anyway, LET ME SEE! O_O


@ Mota: if in the folder there is:

extinction.map (CE map)
bloodgulch.map (converted CE map)

do this:

extinction.map
bloodgulch.map
bloodgulch copy.map

and then this:

extinction.map
bloodgulch.map
bitmaps.map


got? <_<
if you did already this, WHY DOESNT IT WORK!?!?!?!!
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Post by Fuel » Sun Dec 09, 2007 10:16 pm

taxi i will send you the sexy hog tomorrow if your on aim :oops:
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