need help making new mod

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halonerd12
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need help making new mod

Post by halonerd12 » Thu Jul 24, 2008 10:49 am

ok. i've got what i think would be a really cool mod. But i need help building it. (Im much better at the idea than the implimentation ) :D

anyway i don't want to say the idea outlound hence somebody might take it. But anybody interested feel free to email me! (i believe anybody can access it via my profile.)

anyway i need 3-4 people who would be interested in helping.

thanks again!

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Smythe
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Post by Smythe » Thu Jul 24, 2008 11:26 pm

what is the description because i could helkp but i need to know what you need
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halonerd12
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Post by halonerd12 » Fri Jul 25, 2008 8:24 am

ok before i explain it all. Just a warning this will prolly be a long reply :P

anyway...

first of all every map i try to create kind of has a storyline to go with it. In this case the plot is that the covenant are trying to take a top secret military base that was not destroyed on Reach during the battle, (i'll assume u already know the basic halo storyline).

as for the actual map i was thinking about modding Timberland.map; bascially start by adding trees and covenant. Then expand the bases, making one a little smaller, (this would represent the covenant base), and one which goes back into the hillside. This would represent the military base from the plotline :). One more thing, although the map would include AIs, i believe that it would be best if the AIs mainly acted as obstacles to players, rather than another team.

The following are the things i don't know how to do, or even if they are possibe

1. Adding spawn points -- i don't care if i can't direclty spawn the AIs but at least add some more vehicle spawns so that there can be more or them :P

2. Redoing textures -- i think it would be very nice if i could add some scorch marks into the textures and in general make them more complex

4. Adding new bases -- i don't even know if this is possible, but i believe its been done and would play a key role into creating the map



ok. now i'll give a summery of features in the map.(Note: again i'll be modifying Timberland.map)

1. Covenant AIs
2. Addition to the red base
3. Pelican dropship at each of the bases
4. Revamped textures


Okay! theres the loonngg description of the map idea! If anybody has any comments or would be willing to help please say so!

thanks guys

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TaxiService
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Post by TaxiService » Fri Jul 25, 2008 8:35 am

soo...

• adding vehicle spawn points

• modifying existing textures

• creating new bases



uhh.. yeah! everything should be possible!

you can add vehicle spawn points with SparkEdit! (it's a PC tool. i hope you can emulate windows or access to one of that horrible machines)

you can modify bitmaps with photoshop and then inject them with HMT.

aaand... well, you can create new bases with scenery pieces. <.< (have you ever played... uh... let's say Crossing? a halo demo map that's made with scen pieces!
you can create a base by mounting scen's as you want!)


uhm... well. >_>

yeah... ask more to have more confusing answers.
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halonerd12
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Post by halonerd12 » Fri Jul 25, 2008 8:54 am

is it possible to add spawns with swordedit? it seems to have something like that but i can't figure it out :P
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BLACKHAWK5866
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Post by BLACKHAWK5866 » Fri Jul 25, 2008 8:59 am

Well, you can move the current spawn points around, if thats what you want.
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Smythe
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Post by Smythe » Mon Jul 28, 2008 9:51 pm

and you can duplicate the spawn points oh and i have some brute actv tags you can use
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Post by TaxiService » Tue Jul 29, 2008 12:52 am

to duplicate spawn points try using TOA. (that one application. made by Conure)
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Smythe
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Post by Smythe » Fri Aug 01, 2008 1:27 am

but you can duplicate spawn points and move them around all in the one program SwordEdit
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