This analogy is wrong. Bungie doesn't see it that way, Microsoft doesn't see it that way, and likely neither does Gearbox or Macsoft. Halo 1 is not a cure-all, because Halo 2 and 3 were released, and were made so as to be superior to their predecessor. Thus, we have a cure-all, and then two new versions of this cure-all, meant as improvements. What is going to sell better, the old cure-all, which in fact does not "cure all," or the newer version which has been streamlined? Halo 1 cannot be considered a 100% foolproof firewall network system either, as the difference between a game and a firewall network system is that the game WILL have new additions, a 100% fool-proof firewall system would sell until everyone who's going to buy one has it, and then the company is stuck unable to sell, whereas with the game and its sequels everything is always new and interesting so long as new games are released, thus the old begins to fall behind and fails to satisfy.Sparky wrote:This is totally problematic, though.
If we apply the same principles to other fields, it simply wouldn't stand trial. The gaming community is being slighted here.
First case in point: A drug hits the market that cures all disease. The manufacturer sells a few bottles, which hits the media with a frenzy, and then suddenly it becomes available only to those people who are related to the employees of the manufacturing company. This is not "unfair" because the manufacturer can do whatever they want with their IP. But how do you think the public will respond to this favoritism? What do you think the courts will rule?
Second case in point: A company designs a 100% foolproof firewall network system and sells the "box set" to retail stores all over the world. Those boxes fly off the shelves like Halo did. The hype is incredible. Next thing you know, all traces of the software disappears for the Mac OS X Server system, and the only way you can use the firewall system and the upgraded versions is by using a PC. Consider the implications of that situation.
I think these examples are analogous to our situation, right? Consider all the hype that surrounded Halo. Granted, Halo was originally designed for Mac until Microsoft came along...
We also have to factor in the fact that, even if Halo was originally designed for Mac, the franchise is now in its console iterations (the sequels again) on Xbox. Since this has been so successful for them, it's going to continue on the Xbox. They'll take the conservative path which they know works and gets them money. The fact that Microsoft is in control now anyway makes this a certainty. The prospect of any Halo game making an appearance on any platform not belonging to Xbox in the future is now moot.