my new mod(s)

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SleepingInsomniac
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my new mod(s)

Post by SleepingInsomniac » Mon Apr 17, 2006 4:17 pm

i made a couple new mods

all they do is change existing vehicles into one kind and add some more vehicles

i think the banshee version is the best one, but so far i have made it for tanks, banshees, and warthogs

here are some screenshots:

Image
Image
Image
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SleepingInsomniac
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Post by SleepingInsomniac » Tue Apr 18, 2006 10:22 am

i have it for all vehicals now: ghosts, banshees, tanks, turrets, and warthogs (both)
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Post by {SF} Flood » Tue Apr 18, 2006 1:03 pm

how do you make 2 of the same kinds of vehilcles. When I tryed I coud only make 1 of each? :? :? :?:
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Post by SleepingInsomniac » Tue Apr 18, 2006 2:51 pm

don't just swap the definitions, if it can't find one it will crash. you have to swap the vehicles. the first word (2 bytes) of a vehicle in ascii is "ihev"

the banshee is 69 68 65 76 4C CD F2 4B 00 00 00 00 CC 03 40 E5
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Post by (SBF)Grat » Tue Apr 18, 2006 6:13 pm

can u show me a pic of the program you use cause the series of numbers u gave is not under the banshee adress
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Post by «Beast» » Tue Apr 18, 2006 6:16 pm

That's because he's talking about the CSS portion of the file.

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Post by SleepingInsomniac » Tue Apr 18, 2006 7:58 pm

can someone help me make the shotgun shoot warthogs?
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Post by Deox » Tue Apr 18, 2006 10:23 pm

sleeping_insomniac19 wrote:can someone help me make the shotgun shoot warthogs?
Just replace the projectile from the shotgun (6A 6F 72 70 14 DF F2 4B 00 00 00 00 40 04 B4 E5) with the warthog (69 68 65 76 FD 94 F2 4B 00 00 00 00 60 02 D4 E3), using the ol' find-and-replace method.

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Post by «Beast» » Wed Apr 19, 2006 10:50 am

Now, would that be CSS? Is there a way to make projectiles CSS? What about bitmaps (skins)?

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Post by Deox » Wed Apr 19, 2006 12:42 pm

Beast wrote:Now, would that be CSS? Is there a way to make projectiles CSS? What about bitmaps (skins)?
Yes, the above post is for CSS mods. Skins and projectiles do not transfer to clients, on the other hand, so you would have to give it out to the people you're playing with, if you wanted them to see the skin/projectile changes.

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Post by {SF} Flood » Wed Apr 19, 2006 4:49 pm

can someone make a offset list for vehicles and the projectiles? But everyone on this board will have to agree not to give any mods out? And I would NEVER do such a thing :D 8)
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Post by «Beast» » Wed Apr 19, 2006 5:35 pm

What about if I moved the place of a rock or something in the map? Would someone see the rock in it's new location?

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Post by SleepingInsomniac » Wed Apr 19, 2006 5:46 pm

how do you "move" something? is there an x, y, and z value somewhere?
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Post by Deox » Wed Apr 19, 2006 6:47 pm

sleeping_insomniac19 wrote:how do you "move" something? is there an x, y, and z value somewhere?
Yes, for every object, there is an x, y, and z position. Bloot has done work with scenery moving (he even made a sniper tower with a stair case, if I remember correctly). He is the one to ask about object spawn point changing.

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Post by A Bunny » Thu Apr 20, 2006 2:01 pm

sleeping_insomniac19 wrote:how do you "move" something? is there an x, y, and z value somewhere?

X, Y, Z, and Rotation

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