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Moderator: Altimit01
Me too. I imported the model, changed the header, no change within the gameplay of course, but it didn't crash! That's something for me!
Still though, how do you get it into gameplay. I just did an index swap and it then crashed?
Here's how i did the index swap: I put the full header back in, then opened it in HMT (since there is new offsets/reflexives/idents) then HMT told me the ident, i found the ident within the hex, then found the meta reflexive (offset). Once i found the new offsets and values, i switched the MP Warthog w/ the pelican. Then opened and it crashed and i smashed my hand down on the desk in frustration and it really hurt and this is a run on sentence and i am mumbling on and on and on and i will shut up now.
Still though, how do you get it into gameplay. I just did an index swap and it then crashed?
Here's how i did the index swap: I put the full header back in, then opened it in HMT (since there is new offsets/reflexives/idents) then HMT told me the ident, i found the ident within the hex, then found the meta reflexive (offset). Once i found the new offsets and values, i switched the MP Warthog w/ the pelican. Then opened and it crashed and i smashed my hand down on the desk in frustration and it really hurt and this is a run on sentence and i am mumbling on and on and on and i will shut up now.
I know, but i had to somehow find the ident so i could find the new offset value. There's probably an easier way to do it. But, just because you import a model doesn't mean it's used....so i had to switch the offset value; but i didn't know the offset so i used HHK because it gives the ident, and you find the ident, you add 4 bytes to that location to find the offset value (meta reflexive).
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