So for my shader mod I am working I have have been able to get all bumpmaps to show up, previously it has been at the cost of having broken shaders until the active camo shader being used in-game. I have figured a way around that now by the following:
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Original:
TEX t0, f0, texture[0], 2D;
Changed to:
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First revision:
TEX t0, f0, texture[0], CUBE;
and is now:
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Current revision:
TEX t0, f0, texture[0], RECT;
Now when I use active camo and the shader activates, everything reverts back to being without bumpmaps visible.
As to why Macsoft thought it was a good idea to use HLSL in the mac version of halo is beyond me.... and it is driving me crazy, how are the active camo and environment lightmap shaders related?