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Help on Editing "Short" Values
Posted: Sat May 06, 2006 9:12 pm
by «Beast»
I can't grasp hold of how short values work. The ones comprised of only two bytes, you know? If anyone could tell me, it'd be greatly appreciated.
-Beast
Posted: Sat May 06, 2006 9:34 pm
by Titan
Do you mean the little 50/53 that you change to pilot pelicans? I don't even understand the 8 or 32 byte values, I just know they work.
Posted: Sat May 06, 2006 10:49 pm
by SleepingInsomniac
if you are talking about the word values (word = 4 bytes in hex) those are definitions, if the game can't find them it crashes. you need to swap the values.

Posted: Sat May 06, 2006 11:03 pm
by «Beast»
I'm not that stupid dude. I know how those work. I mean the little two byte values called shorts. There are floats, shorts, bits, longs, and some others and I'm wondering how to edit shorts.
Posted: Sat May 06, 2006 11:16 pm
by SleepingInsomniac
what are you trying to do that requires that?
Posted: Sun May 07, 2006 7:35 am
by «Beast»
Experimentation really. I made the Fuel Rod the ultimate weapon.
1. It zooms in 8x, just as much as sniper rifle.
2. The fuel rods don't arc, the shoot straight forward.
3. The fuel rods can travel the entire length of the map.
4. The fuel rods travel extremely fast. It hits the target instantly.
So I kinda figured 'em out. I should be okay guys. Thanks.
Posted: Sun May 07, 2006 4:19 pm
by ?mike?
how did u make the fuel rod zoom 8x??
Posted: Sun May 07, 2006 5:03 pm
by «Beast»
By editing 'short' values, lol.
Man...
Posted: Mon May 08, 2006 4:51 am
by Syperium
YO BEAST, Stop knowing so much... Ha, dude, are you using HexEdit to do all of your stuff still? I really would like to know how to do all of that stuff... But, you know, I'm kinda starting to get into C++ coding and java... So, kinda getting off track there... but, anyways... Please help me tonight, i hope you are on... Later.
Posted: Mon May 08, 2006 11:30 am
by «Beast»
Actually, for everything I did to the fuel rod gun, I used HexEditor, not HexEdit, HMT plugins, and a hex calculator.
Posted: Mon May 08, 2006 3:14 pm
by purple100
Zooming on weapons isn't very hard. I gave the pistol a second zoom level of 8x. You just need the HMT plugin templates to find the offsets.
Posted: Mon May 08, 2006 3:30 pm
by «Beast»
Just like I've stated above.