Intermediate modding made easy
Posted: Tue May 02, 2006 5:28 am
Here's how to do some more complex mods - not your average offset swap.
1. Download HexEditor (not HexEdit)
2. Download HMT
3. Download or open Offset List
4. Open map in HexEditor
5. Open HMT's folder, open the Plugins folder, and open the appropriate template file in TextEdit
Now, for the actual modding. The template defines the offset of data within a meta section. We're going to find what this value is and change it with HexEditor.
6. Look for the value that you want to change.
---Example: in the jpt!.xml template, the last entry says "Force". Copy down the 3-digit hex value.
7. Find the appropriate field in the offset list and copy down the meta.
---Example: jpt! is a Damage field. Copy down the Damage meta of the type of damage that you want to change.
8. Open HMT. Type Apple+H to open the calculator.
9. Put the Meta value in the first field and the 3-digit offset in the second and click "Add".
10. Take the resulting number and put it as the start field in HexEditor.
11. When you find the appropriate real offset, highlight it and change it.
12. Note: For values like Force, which is a Float, check the "swapped" button to edit it.
If this needs clarification, I can change it. I should also add the links to the programs.
1. Download HexEditor (not HexEdit)
2. Download HMT
3. Download or open Offset List
4. Open map in HexEditor
5. Open HMT's folder, open the Plugins folder, and open the appropriate template file in TextEdit
Now, for the actual modding. The template defines the offset of data within a meta section. We're going to find what this value is and change it with HexEditor.
6. Look for the value that you want to change.
---Example: in the jpt!.xml template, the last entry says "Force". Copy down the 3-digit hex value.
7. Find the appropriate field in the offset list and copy down the meta.
---Example: jpt! is a Damage field. Copy down the Damage meta of the type of damage that you want to change.
8. Open HMT. Type Apple+H to open the calculator.
9. Put the Meta value in the first field and the 3-digit offset in the second and click "Add".
10. Take the resulting number and put it as the start field in HexEditor.
11. When you find the appropriate real offset, highlight it and change it.
12. Note: For values like Force, which is a Float, check the "swapped" button to edit it.
If this needs clarification, I can change it. I should also add the links to the programs.