Intermediate modding made easy
Moderator: Altimit01
Intermediate modding made easy
Here's how to do some more complex mods - not your average offset swap.
1. Download HexEditor (not HexEdit)
2. Download HMT
3. Download or open Offset List
4. Open map in HexEditor
5. Open HMT's folder, open the Plugins folder, and open the appropriate template file in TextEdit
Now, for the actual modding. The template defines the offset of data within a meta section. We're going to find what this value is and change it with HexEditor.
6. Look for the value that you want to change.
---Example: in the jpt!.xml template, the last entry says "Force". Copy down the 3-digit hex value.
7. Find the appropriate field in the offset list and copy down the meta.
---Example: jpt! is a Damage field. Copy down the Damage meta of the type of damage that you want to change.
8. Open HMT. Type Apple+H to open the calculator.
9. Put the Meta value in the first field and the 3-digit offset in the second and click "Add".
10. Take the resulting number and put it as the start field in HexEditor.
11. When you find the appropriate real offset, highlight it and change it.
12. Note: For values like Force, which is a Float, check the "swapped" button to edit it.
If this needs clarification, I can change it. I should also add the links to the programs.
1. Download HexEditor (not HexEdit)
2. Download HMT
3. Download or open Offset List
4. Open map in HexEditor
5. Open HMT's folder, open the Plugins folder, and open the appropriate template file in TextEdit
Now, for the actual modding. The template defines the offset of data within a meta section. We're going to find what this value is and change it with HexEditor.
6. Look for the value that you want to change.
---Example: in the jpt!.xml template, the last entry says "Force". Copy down the 3-digit hex value.
7. Find the appropriate field in the offset list and copy down the meta.
---Example: jpt! is a Damage field. Copy down the Damage meta of the type of damage that you want to change.
8. Open HMT. Type Apple+H to open the calculator.
9. Put the Meta value in the first field and the 3-digit offset in the second and click "Add".
10. Take the resulting number and put it as the start field in HexEditor.
11. When you find the appropriate real offset, highlight it and change it.
12. Note: For values like Force, which is a Float, check the "swapped" button to edit it.
If this needs clarification, I can change it. I should also add the links to the programs.
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You still need HMT's plugins to find the offsets within the meta. I posted this here because I figured that this is the next step up from swapping offsets, and everyone here has enough skill (hopefully) to make these kinds of mods. And I expect that we are all responsible enough not to spread cheaply unfair mods around.
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- Newbie
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Well I got in here with switching a needler with the fuel rod gun. I got that from the beginner forum. I have learned a lot but I'm no where near making mods that will have an impact on the community.
It is hard trying to find HMT. I spent like two hours trying to find it.
I wasn't sure of everyone's stance toward this type of thing. Deox got mad when what's his face told us how to make skins.
It is hard trying to find HMT. I spent like two hours trying to find it.
I wasn't sure of everyone's stance toward this type of thing. Deox got mad when what's his face told us how to make skins.
ahha theres a forum for HMT that someone made yesterday, you can download it.sheepofdumb wrote:Well I got in here with switching a needler with the fuel rod gun. I got that from the beginner forum. I have learned a lot but I'm no where near making mods that will have an impact on the community.
It is hard trying to find HMT. I spent like two hours trying to find it.
I wasn't sure of everyone's stance toward this type of thing. Deox got mad when what's his face told us how to make skins.
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