Collision models
Moderator: Altimit01
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- Peon
- Posts: 115
- Joined: Wed Apr 26, 2006 8:51 pm
- Location: Looney toon land
Collision models
So i searched and jotted down all the 16 byte collision model codes and tried swapping them around to see if the banshee would look like a warthog (thats an example) thinking that collision model meant the actual physical 3d model hence the name collision model but i didn't see anything different, so what exactly are the collision models? and what are they for?
Smashing Pumpkins mo-facko
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- Peon
- Posts: 115
- Joined: Wed Apr 26, 2006 8:51 pm
- Location: Looney toon land
LOL!
Collision models are like mini BSP trees that contain the verts, collision planes, nodes, leaves, force planes, and various things that define the collision model area, effects, and so forth.
Silly, silly people.
If the name is "collision model" then might it just have something to do with one thing hitting another? I mean, the name is pretty stupid-proof.
Collision models are like mini BSP trees that contain the verts, collision planes, nodes, leaves, force planes, and various things that define the collision model area, effects, and so forth.
Silly, silly people.
If the name is "collision model" then might it just have something to do with one thing hitting another? I mean, the name is pretty stupid-proof.
The sword.


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