Deep Space Arena (New Map for Halo Demo)

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?mike?
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Post by ?mike? » Wed Jun 21, 2006 1:13 pm

that is an exception lol.

Cherub Rock
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Post by Cherub Rock » Wed Jun 21, 2006 1:57 pm

This map is fuckin awesome but just incase your thinking of making another one deox, i'd love to see a closed in like "inside" ctf map,
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Deox
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Post by Deox » Wed Jun 21, 2006 9:44 pm

A closed map would lag a lot. Each individual hexagon thing is a seperate object, and I think that might contribute to the fact that it unexpectedly quits at random instances...but forest and GWoG have lots of seperate objects and they dont seem to quit...hrm...

I'll redo the map (shouldn't be too hard because I know a few tricks to keep some stuff, such as the platform layout and the lack of a map), and see if it works. I may have corrupted the map file.

Titan
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Post by Titan » Thu Jun 22, 2006 12:20 pm

Its still GREAT!. I really like the effects on the teleporter shield as you shoot it. Fun, fun!

>Shadow<
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Post by >Shadow< » Tue Jul 11, 2006 11:24 pm

Deox, you RULE!!!! (Sorry if this is off-topic or late llol.)
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A Bunny
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Post by A Bunny » Wed Jul 12, 2006 7:55 am

I've been meaning to ask... Those lights that you can see far out in the distance, I flew out to them on a banshee and they looked like red microchips and then caused the infamous statiky noise from early anti-shee mods.

So, what are those things?

>Shadow<
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Post by >Shadow< » Wed Jul 12, 2006 8:13 am

Ya, I saw those too. What are they?

Also, I think you should have the security shutdown thingy that unlocks the doors 'cause that would be just tight. However, locked or not locked, I figured that you can just jump around the doors... :? And a switch to turn off the bridges? That would be cool. I'm sure you will figure it out if you haven't already. :) Also, you need a third floor as well. That would make this mod 3 times more fun. lol And definetly Energy swords. Oh ya that would be cool. Good Job Deox. You rock.
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Deox
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Post by Deox » Thu Jul 13, 2006 8:47 pm

Yeah...Those lights are beacons from the red base. I guess I forgot to remove them.

rebelj12a
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Post by rebelj12a » Thu Jul 13, 2006 9:45 pm

ooo red base, hehe so you did delete it... mostly i thought so, hmm to be able to lock the doors and not jump past would be great cause then youd be fighting below more and not just lobbing greandes to get the doors open...
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