Deep Space Arena (New Map for Halo Demo)
Moderator: Altimit01
-
Cherub Rock
- Peon
- Posts: 115
- Joined: Wed Apr 26, 2006 8:51 pm
- Location: Looney toon land
A closed map would lag a lot. Each individual hexagon thing is a seperate object, and I think that might contribute to the fact that it unexpectedly quits at random instances...but forest and GWoG have lots of seperate objects and they dont seem to quit...hrm...
I'll redo the map (shouldn't be too hard because I know a few tricks to keep some stuff, such as the platform layout and the lack of a map), and see if it works. I may have corrupted the map file.
I'll redo the map (shouldn't be too hard because I know a few tricks to keep some stuff, such as the platform layout and the lack of a map), and see if it works. I may have corrupted the map file.
Ya, I saw those too. What are they?
Also, I think you should have the security shutdown thingy that unlocks the doors 'cause that would be just tight. However, locked or not locked, I figured that you can just jump around the doors...
And a switch to turn off the bridges? That would be cool. I'm sure you will figure it out if you haven't already.
Also, you need a third floor as well. That would make this mod 3 times more fun. lol And definetly Energy swords. Oh ya that would be cool. Good Job Deox. You rock.
Also, I think you should have the security shutdown thingy that unlocks the doors 'cause that would be just tight. However, locked or not locked, I figured that you can just jump around the doors...

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