removing weapons

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Cherub Rock
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removing weapons

Post by Cherub Rock » Tue Jun 27, 2006 11:17 am

can someone tell me how to remove weapons from bloodgulch? and vehicles as well. Thanks.
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?mike?
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Post by ?mike? » Tue Jun 27, 2006 11:29 am

one way to do it is making them spawn outside the map. also im guessing you like the smashing pumpkins. i also enjoy them a lot.

«Beast»
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Post by «Beast» » Tue Jun 27, 2006 11:38 am

You don't have to change their spawn points. You can just null out the itmc (item collection) that goes with that weapon.
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?Demon?
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Post by ?Demon? » Tue Jun 27, 2006 11:44 am

I think that you have to leave the paew (70 61 65 77) prefix or else Halo won't be able to find the weapon and crash. I replace the next 8 bytes with zeros, and the last 4 with Fs. I did this once with all of the noob weapons becuase (you guess it) some noob would not put down the fuel rod gun. He was mad when I made a new game with the anti-noob map and he couldn't get many kills.

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Titan
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Re: removing weapons

Post by Titan » Tue Jun 27, 2006 12:16 pm


?Demon?
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Post by ?Demon? » Tue Jun 27, 2006 12:17 pm

You got me there.
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?mike?
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Post by ?mike? » Tue Jun 27, 2006 1:12 pm

Beast wrote:You don't have to change their spawn points. You can just null out the itmc (item collection) that goes with that weapon.

i wasnt saying my way was the only way.

SleepingInsomniac
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Post by SleepingInsomniac » Tue Jun 27, 2006 3:09 pm

http://sleepinginsomniac19.googlepages. ... i-noob.zip

look at the hex (I made this a long time ago)
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sword
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Post by sword » Tue Jun 27, 2006 5:21 pm

All you have to do is change the itmc within the scenario to have the last four bytes read, "FF FF FF FF" and it'll pass right over it.
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