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help wit teleporters..
Posted: Thu Dec 20, 2007 5:02 am
by lord lagger
im making a new mod what im going to need to add some teleporters..
this mod will be compleatly made of of scenery(some of which i imported from CE) it will be a big map with small rooms fro close range weaps..\
so i realy need some teleporters to conect the rooms...
Posted: Thu Dec 20, 2007 12:35 pm
by Moxus
To make new teleporters, you can follow Syperium's Teleporter creation tutorial. It worked for me (I think).
-=Moxus=-
Posted: Thu Dec 20, 2007 10:46 pm
by G[v]N
Can anyone convert Syperium's tutorial into "Eschaton language?"

*Listen to the Eschaton freak..*
Posted: Thu Dec 20, 2007 10:52 pm
by TaxiService
=_= what a noob.
yea, sorry but... what a giant noob.
Posted: Fri Dec 21, 2007 5:26 am
by G[v]N
Woot! No offense taken..it's true.

Posted: Fri Dec 21, 2007 7:15 am
by lord lagger
well im a noob 2 then.. i just thought that..
but didnt say it..
Posted: Fri Dec 21, 2007 10:46 am
by zapconquest
I guess you could use the hex editor that's in eschaton but I don't think it's as good layout wise.
Posted: Fri Dec 21, 2007 11:47 am
by Kayar
I'm pretty sure with Conure's uplicating app you can uplicate net game flags, which means you will uplicate teleporters. I think...
Posted: Fri Dec 21, 2007 2:15 pm
by Eclipse
wow i think syperiums tut was about the easy tut ever in hex edit but if you have imported stuff you will have a more difficult time.... because your adding hex lines in so the line that it says should have the teleporter wont, it will be farth down but i figuered that out so im sure you can i mean i've only been modding for what 4 or 5 months on and off....
Posted: Sat Dec 22, 2007 1:10 pm
by Syperium
eclipse wrote:wow i think syperiums tut was about the easy tut ever in hex edit but if you have imported stuff you will have a more difficult time.... because your adding hex lines in so the line that it says should have the teleporter wont, it will be farth down but i figuered that out so im sure you can i mean i've only been modding for what 4 or 5 months on and off....
It would still be the same concept for importing items. Just search the exact hex line of a blank cmti tag, and find it in rebuilt map. Easy as that,

.
Posted: Sat Dec 22, 2007 4:50 pm
by Mota-Lev
Ummmy. In eschaton you can add them but. From some reason you alwats exit from the red teleporters exit.
Posted: Sat Dec 22, 2007 8:38 pm
by Syperium
Then they must have a big set to where when you edit the edit variable, it automatically sets it to 07 00 00 00. Not good... That's why you do it in Hex, to assure yourself that it will work.
Stop using gay fucking tools. Maybe you'll see more of me.
Posted: Sat Dec 22, 2007 8:44 pm
by P!ckoff
Oh come on Syp. What do you have against tools?
Posted: Sat Dec 22, 2007 9:07 pm
by >Shadow<
It's laziness. I only think tools are O.K. if you know your way around hex first. Some people used to have to mod the hard way.
Posted: Sat Dec 22, 2007 10:42 pm
by TaxiService
>Shadow< wrote:It's laziness. I only think tools are O.K. if you know your way around hex first. Some people used to have to mod the hard way.
well...
i dont think that you shouldnt use tools just because some people
used to have to mod the hard way...
but, yeah, you should know how to do some basic stuff in hex before... <_<
useless post =_=