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[MOD RELEASE!] Depp's Sword Mod

Posted: Thu Dec 06, 2007 7:38 pm
by D£PP
Well, here is quick little mod I made that I thought people who like the original sword mod would enjoy. I guess you can call it V2 of the sword mod. I did the bitmaps changing which is very testy with an energy sword so don't go hatin on me.

Here are some pic for preview.

Image

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‡‡D£PP‡‡


Here be the download Linky :)

http://files.filefront.com/Depps+Swords ... einfo.html

Posted: Thu Dec 06, 2007 8:04 pm
by Mota-Lev
Cool. What adventages does it have over the original?

Posted: Thu Dec 06, 2007 8:10 pm
by Jeffrey
it has a better model

Posted: Thu Dec 06, 2007 8:12 pm
by Mota-Lev
Also grenades and warthogs. COol

Posted: Fri Dec 07, 2007 3:26 am
by Moxus
Interesting, but could we have more then an import in the mod? Maybe you be an Elite?

-=Moxus=-

Posted: Fri Dec 07, 2007 5:01 am
by Jello!
can you also add some new weapons? or keep some old weapons? cause only swords can turn tedious for me. :?

Posted: Fri Dec 07, 2007 5:12 am
by Master Thief
Since the mod will only have swords, I think you should null out the Warthog turret. Otherwise all noobs will use it and just kill everyone who are defenceless. On the other hand, very nice.

Posted: Fri Dec 07, 2007 5:28 am
by D£PP
Way ahead of you :), I already nulled out the gunner seats on the warthogs so it's an equal chance to kill the person in the warthog as it is for the person in the warthog to kill you. I also nulled out the banshee .

Posted: Fri Dec 07, 2007 6:33 am
by Kayar
OOH! Add covie scenery. DEFINITELY. Covie scenery would work great in this, IMHO. (in my humble opinion... © Moxus 2007)

Posted: Fri Dec 07, 2007 8:19 am
by EliteGrunt
hmmm
would it be possible to skin this sword???and also....wait no... :D


wonderful!

Posted: Fri Dec 07, 2007 11:47 am
by D£PP
It's Released!!!

Posted: Fri Dec 07, 2007 11:48 am
by caboose
woot i cant wait to play it great job depp.

Posted: Fri Dec 07, 2007 1:06 pm
by Moxus
Kayar wrote:IMHO. (in my humble opinion... © Moxus 2007)
Thank you!

For the mod, perhaps you could simply give a piece of scenery the model and collision of the Banshee, place it where the Banshee spawns, and you have a non-use-able Covenant Banshee that won't move.

-=Moxus=-

Posted: Fri Dec 07, 2007 9:38 pm
by Zealot0830
I like it Gj Depp

Posted: Sat Dec 08, 2007 7:34 am
by D£PP
Ty, maybe I"ll add some scenery in v2 :p