Reflections on MD
Posted: Sat Jul 27, 2019 4:57 pm
To some players I may have become another less relevant person having been out of touch with Halo or the playing community for a couple or more years now, but I think this is an appropriate time for me to write a reflection on MD so here goes.
HaloMD came out so long ago we may have forgotten its purpose, which was to revive the demo version of the game to the public and extend the life of Halo modding.
So I created a special client to play and join games, Modzy wrote a utility to bring over a mass collection of demo & custom edition maps, 002 enhanced the way the game is played and modded, Samuco developed innovative game modes and tools, Monoman and Sparky provided hosting resources, veteran and new modders alike created and showcased awesome maps, and a gaming community of many newcomers emerged. Many contributions were made for the overall game that I won't have time to jot down here. It's easy to take for granted now, but playing and distributing maps to the masses before MD was a quite lacking experience.
Circa 2012, some people here (including me) thought we were at the dying end of the game and we have passed the pinnacle of Halo modding. Who would have thought we would have extended the game and community in unique interesting ways for another 5+ years? To that end, I say we had some great fun and success.
I know some of you may still do whatever it takes to continue playing or modding, and there may still be a small community around on the Mac even with future OS systems dropping support for the native port, or a community lingering on the PC side. Let me say though that parting ways and shifting focus on other things besides Halo or even gaming, can also be a good thing. I have changed gears myself and it has helped me get where I am today. That said, like others on here, I owe a great amount of invaluable experience from being in this community, so thank you all and best of luck to everyone.
HaloMD came out so long ago we may have forgotten its purpose, which was to revive the demo version of the game to the public and extend the life of Halo modding.
So I created a special client to play and join games, Modzy wrote a utility to bring over a mass collection of demo & custom edition maps, 002 enhanced the way the game is played and modded, Samuco developed innovative game modes and tools, Monoman and Sparky provided hosting resources, veteran and new modders alike created and showcased awesome maps, and a gaming community of many newcomers emerged. Many contributions were made for the overall game that I won't have time to jot down here. It's easy to take for granted now, but playing and distributing maps to the masses before MD was a quite lacking experience.
Circa 2012, some people here (including me) thought we were at the dying end of the game and we have passed the pinnacle of Halo modding. Who would have thought we would have extended the game and community in unique interesting ways for another 5+ years? To that end, I say we had some great fun and success.
I know some of you may still do whatever it takes to continue playing or modding, and there may still be a small community around on the Mac even with future OS systems dropping support for the native port, or a community lingering on the PC side. Let me say though that parting ways and shifting focus on other things besides Halo or even gaming, can also be a good thing. I have changed gears myself and it has helped me get where I am today. That said, like others on here, I owe a great amount of invaluable experience from being in this community, so thank you all and best of luck to everyone.