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Sparkedit Mac

Posted: Tue Jul 17, 2007 9:51 am
by sword
Hey, so I've picked up where Bob left off about 3 years ago, I'm finishing Sparkedit for mac.

So right now I'll just include a few pictures and the latest Intel build of the thing. The PowerPC build I'll post a little bit later today.

The Intel version now also supports equipment swapping along with vehicle and scenery swapping.

Some pics:

The (old) GUI:
Image

Timberland from above:
Image

Tree moved with sparkedit (:O):
Image

x86 (Intel) Version 1.2 Build 8 Download:

http://forums.halodev.org/index.php?act ... ost&id=325

Power PC Version 1.2 Build 2:

http://forums.halodev.org/index.php?act ... ost&id=326

Posted: Tue Jul 17, 2007 10:31 am
by Moxus
Wow. That's impressive Sword. Good to see that it's being finished! Will we be able to create spawn points now?

I look forward to the Power PC version!

--Moxus--

Posted: Tue Jul 17, 2007 11:03 am
by «Beast»
Ooooh, you beast... :wink:

Posted: Tue Jul 17, 2007 12:14 pm
by Syperium
Heh... what Beast said.

Posted: Tue Jul 17, 2007 2:27 pm
by spence
can this be used on demo maps?

Posted: Tue Jul 17, 2007 4:08 pm
by P!ckoff
I dont know, but It might be the simple header swap...
Also, the latest build for Intel is 10 (or 11) and the PPC is something close. For continued updates, please go here and read the last couple pages for the latest downloads. You may need to register, but It is a good idea even if you dont, MacDev is GREAT. (It even has a few demo downloads!)

Posted: Tue Jul 17, 2007 4:37 pm
by sword
spence wrote:can this be used on demo maps?
yep, built to be native to any version of Halo.

Posted: Tue Jul 17, 2007 4:49 pm
by zapconquest
Awesome!

Edit: It crashes when I try to dump the spawns

Posted: Tue Jul 17, 2007 4:50 pm
by Gamer9er
Whenever I run it on my PPC It crashes for some reason.

Posted: Tue Jul 17, 2007 5:39 pm
by >Shadow<
What are the keystrokes? None of the ones for Sparkedit PC work. And why does the turret not show up as a vehicle?

Posted: Tue Jul 17, 2007 6:11 pm
by Mac Hacker
u gotta inport it like in PC version and controlls are diffrent read the read me!!

Posted: Tue Jul 17, 2007 6:29 pm
by spence
sword wrote:
spence wrote:can this be used on demo maps?
yep, built to be native to any version of Halo.
but the demo maps arent loading for me it just remains blank

Posted: Tue Jul 17, 2007 6:34 pm
by sword
Learn to use this thing. Its not hard. I've had no problems doing anything when running it on my intel or PowerPC system.

The only things that can really throw it for a loop are as follows:

1. It will crash if you have your bitmaps file in a different folder than the map you are trying to open.

2. If you are on a PowerPC mac and use the Intel version of this program then you will not be able to load any maps.

3. If you mess up your mapfile before trying to open this program, it will crash.

Posted: Tue Jul 17, 2007 7:02 pm
by Jello!
spence wrote:
sword wrote:
spence wrote:can this be used on demo maps?
yep, built to be native to any version of Halo.
but the demo maps arent loading for me it just remains blank
Same thing happens to me. :cry:

Posted: Tue Jul 17, 2007 7:10 pm
by Fuel
if you read the read me and what sword just posted it would work