No chainguns in pumas: how?

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TaxiService

No chainguns in pumas: how?

Post by TaxiService » Wed May 23, 2007 9:07 am

eehm.. i mean Warthogs... however,
in coliseum mod (made by a bunny) there are some warthogs without the machine guns, how can i do it with the rocket hog and the chaiungun hog?

thanks in advance :D :D :D

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Post by Altimit01 » Wed May 23, 2007 10:15 am

Make them invisible by swapping out the bitmaps they use, and change the seat name, GT-gunner I believe, to be something that doesn't exist. You'd still bump into it though. I think there might be a more advanced method.
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Post by TheSlothist » Wed May 23, 2007 1:37 pm

Altimit01 wrote:Make them invisible by swapping out the bitmaps they use, and change the seat name, GT-gunner I believe, to be something that doesn't exist. You'd still bump into it though. I think there might be a more advanced method.
null the weap too.
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Post by «Beast» » Wed May 23, 2007 6:51 pm

And turn off the collision for that part of the Warthog. Pretty much the reverse of making stationary turrets. Which are cool as hell, by the way.

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Post by ?Demon 2.0? » Wed May 23, 2007 9:30 pm

Take the turret from the tank and make them stationary, like in sword's Human Mod. They're badass. I tried doing it once but there was this weird glitch because I was screwing around and made them move when an explosion is near them. If it landed on you Halo crashed. Hehe, fun stuff.
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Post by TaxiService » Thu May 24, 2007 7:27 am

And turn off the collision for that part of the Warthog.
....... howwwwww???? where the hell is that coll part!?!?!?!
and change the seat name, GT-gunner I believe, to be something that doesn't exist. You'd still bump into it though.
i tried to change the seat name, but it looks normal
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Post by Altimit01 » Thu May 24, 2007 8:01 am

Changing the seat name was how you make it so a player can't get in.
Invisibility is achieved through the magic bitmaps. Seriously, go to the mod2 of the warthog_mp and change all the ones that have to do with the chaingun to be a10_cryo_glass or something.
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Post by TaxiService » Thu May 24, 2007 8:25 pm

OOOOOHHHHhhhh what stupid i am!!! :lol:

cant i simply null it out?
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Post by Altimit01 » Thu May 24, 2007 9:25 pm

Yeah that does work. Go figure. I guess it's just always been easier for PC users using HMT to do blanket meta swapping for cryo_glass. yeah just null the three shaders that have to with the chain gun, null out the weapon and change the seat to something like P-driver so they can't get in.
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Post by TaxiService » Fri May 25, 2007 5:55 am

............sooo, to change the seat where must i go? :P


and, if i null out that things, halo crashes :S (i think there is something wrong with my poor ibook......
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Post by Altimit01 » Fri May 25, 2007 8:51 am

To change the seat go to AC7BFC. It's an ASCII string so you don't have to worry about delimiting with null characters.

What exactly where you nulling out, and how so? Because I actually tested the nulling out of those before posting.
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Post by >Shadow< » Fri May 25, 2007 6:45 pm

You could change it using Eschaton too.
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Post by Trinity. » Tue May 29, 2007 4:46 am

Why not make the turret of the Warthog a seat.

Turn the Warthog into a transportation vehicle only.
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Post by «Beast» » Tue May 29, 2007 10:08 am

Yeah, a transportation vehicle THAT EXPLODES ON CONTACT WITH ANYTHING!!! MWAHAHHAHAHAHHA!!!!!! :twisted:

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Post by draconic74 » Tue May 29, 2007 6:19 pm

Gotta agree. Thats so fun to do. Heh heh. Although, I would like to make it so it explodes on contact with other players, but not the enviroment. Heh heh heh. Kinda like reverse splatter, but deadlier. More like the anti-vehicle mine in Halo 3, but automatic.

Hey.... I forgot to say. Its called a Warthog, not a Puma. Or a Chupathingy, at least.

PS: Did you actually think it was a Puma or were you just quoting RvB?
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