HELP: Map scenario problem :(
Posted: Fri Apr 17, 2015 5:37 am
Alright, so I've been working on a new update to one of my mods, and one of the components is a new scenario (scenery placement, teleporters, etc.). I've been using Archon (version 1.0, apparently) along with Eschaton for most of the modding process. After a lot of work I tried testing it with some of my friends.
Here's the problem:
I tried to make "water" by using a similar technique to Magnum's fake water tutorial (http://macgamingmods.com/forum/viewtopi ... ilit=water), except I used the hangar wall from crossing and changed some things around to make it look more realistic. When I play alone (I play with 'Pixel + Vertex Shaders'), everything seems to work/appear fine. The problem is that when other players join, they either can't see the water, or can't see ANY of the scenery. When they have less shaders they can't see the water, but when they have higher shaders the scenery disappears altogether and it just looks like Blood Gulch. Now, I don't know any of this for sure, this is just what they have told me.
I've tried to follow certain guidelines that I've become aware of, such as only having one of any kind of 'scen' tag in the scenario. I can't think of anything that I've done wrong, but I suspect it has something to do with the fake water. I've also noticed that the wall doesn't appear in Archon as a selectable object, unless I change the shader back to the default hangar wall.
Does anybody know why this could be? Is it just the hangar wall that's causing the problem? And if so can I fix it by just removing it? I've spent a lot of time and work on this so far so the less I have to redo, the better.
Here's the mod link if it helps: http://www.mediafire.com/download/vur9e ... 33.map.zip
Tags that are imported or modified by me begin with 'JUGO'.
Any help would be greatly appreciated.
Thanks!
100% Juice
Here's the problem:
I tried to make "water" by using a similar technique to Magnum's fake water tutorial (http://macgamingmods.com/forum/viewtopi ... ilit=water), except I used the hangar wall from crossing and changed some things around to make it look more realistic. When I play alone (I play with 'Pixel + Vertex Shaders'), everything seems to work/appear fine. The problem is that when other players join, they either can't see the water, or can't see ANY of the scenery. When they have less shaders they can't see the water, but when they have higher shaders the scenery disappears altogether and it just looks like Blood Gulch. Now, I don't know any of this for sure, this is just what they have told me.
I've tried to follow certain guidelines that I've become aware of, such as only having one of any kind of 'scen' tag in the scenario. I can't think of anything that I've done wrong, but I suspect it has something to do with the fake water. I've also noticed that the wall doesn't appear in Archon as a selectable object, unless I change the shader back to the default hangar wall.
Does anybody know why this could be? Is it just the hangar wall that's causing the problem? And if so can I fix it by just removing it? I've spent a lot of time and work on this so far so the less I have to redo, the better.
Here's the mod link if it helps: http://www.mediafire.com/download/vur9e ... 33.map.zip
Tags that are imported or modified by me begin with 'JUGO'.
Any help would be greatly appreciated.
Thanks!
100% Juice