Mod Concept: Trust Issues
Posted: Fri Oct 04, 2013 7:15 am
Background:
Some itmc's have more than one referenced weapon/equipment that spawns alternately using the same spawn. For example the Overshield and Active Camoflage one.
Mod Idea/Concept:
-Each weapon in the map will spawn through an itmc that contains multiple weap references. Only one of them will reference the legit weapon, though. The other references will spawn variants of the same weapon that will look identical to the original one, but will act in different/unpredictable ways. (The weight that each weapon variant should have will be one of the discussion topics of this thread)
-All weapons will have ONE clip only. No ammo pick ups will promote weapon switching and low ammo will promote "trusting your weapon", hence the name Trust Issues.
-The map will have to be medium sized/small sized. The itmcs will be placed all around the map, so that the players will be able to readily switch weapons when out of ammo.
Possible Spawned Weapons:
Toy weapons
-Harmless
-SFX's sounds
-Some may assist in gameplay, may result in player death if misused
EXAMPLE: Lag gun, Rocket Jumper
Death/Suicide Weapons
-Explodes/kills player upon firing
-Plays SFX that mocks player's misfortune
-Projectile may be fired. If so, projectile does devastating damage
EXAMPLE: Sniper rifle that explodes upon firing
"Better Than Nothing" Weapons
-Not as good as Legit weapons
-Projectiles can do damage
-SFX that mocks player's misfortune
-Side Graded Weapons
EXAMPLE: Rocket Launcher that "farts"(SFX) and produces a short deadly flame/a large puff of green smoke that shrouds the player. OR player is damaged while firing weapon.
Troll Weapons (Most fun portion)
-Basically weapons that function in an unexpected way
-Uses up all ammo upon firing ( * Indicates a special Case)
-SFX, ANY
-Harmless
EXAMPLE: AR that just lets out a fart. *Weapons that do negative shield damage. *Magnet Guns. Whatever shitty harmless weapons you have in your library.
Legit Weapons
-Almost the same old boring
-Upgraded to compensate for low ammo
EXAMPLE: Slightly homing bullets, Improved autoaim, Faster projectiles. More damage.
Other Features:
-The Death scream/sigh/whatever will be replaced with Mortal Combat's "Fatality"
-Warthog gun's firing sound may be replaced with: http://www.youtube.com/watch?v=w-hI1j17Im4 Time period: 0:07 - 0:12
-Troll Weapon/Death Weapon firing sound may be replaced by : http://www.youtube.com/watch?v=yua-9eoaAxs Time period: 1:50 - 1:54
---------------------------------------------------------------------------------
The Above is what I and Taxi have come up with so far. Not all may be implemented should this mod be made.
Feel free add more weapon ideas/categories down below, particularly in the weapon spawn areas, weapon percentages and the other features area.
Ideas in this format:
- Category
- Weapon (Where applicable)
- Proposed idea+Description (Link where applicable)
OR
Be a lazy person and write a random idea and then we will figure out where it goes.
-------------------------------------------------------------------------------------------------
SUMMARY: Stuff on top tells you about the weapon types, mod concept. Bottom is encourages you to dump whatever "derpy/troll weapon/mod ideas you had but never had a chance to implement" into this thread.
Some itmc's have more than one referenced weapon/equipment that spawns alternately using the same spawn. For example the Overshield and Active Camoflage one.
Mod Idea/Concept:
-Each weapon in the map will spawn through an itmc that contains multiple weap references. Only one of them will reference the legit weapon, though. The other references will spawn variants of the same weapon that will look identical to the original one, but will act in different/unpredictable ways. (The weight that each weapon variant should have will be one of the discussion topics of this thread)
-All weapons will have ONE clip only. No ammo pick ups will promote weapon switching and low ammo will promote "trusting your weapon", hence the name Trust Issues.
-The map will have to be medium sized/small sized. The itmcs will be placed all around the map, so that the players will be able to readily switch weapons when out of ammo.
Possible Spawned Weapons:
Toy weapons
-Harmless
-SFX's sounds
-Some may assist in gameplay, may result in player death if misused
EXAMPLE: Lag gun, Rocket Jumper
Death/Suicide Weapons
-Explodes/kills player upon firing
-Plays SFX that mocks player's misfortune
-Projectile may be fired. If so, projectile does devastating damage
EXAMPLE: Sniper rifle that explodes upon firing
"Better Than Nothing" Weapons
-Not as good as Legit weapons
-Projectiles can do damage
-SFX that mocks player's misfortune
-Side Graded Weapons
EXAMPLE: Rocket Launcher that "farts"(SFX) and produces a short deadly flame/a large puff of green smoke that shrouds the player. OR player is damaged while firing weapon.
Troll Weapons (Most fun portion)
-Basically weapons that function in an unexpected way
-Uses up all ammo upon firing ( * Indicates a special Case)
-SFX, ANY
-Harmless
EXAMPLE: AR that just lets out a fart. *Weapons that do negative shield damage. *Magnet Guns. Whatever shitty harmless weapons you have in your library.
Legit Weapons
-Almost the same old boring
-Upgraded to compensate for low ammo
EXAMPLE: Slightly homing bullets, Improved autoaim, Faster projectiles. More damage.
Other Features:
-The Death scream/sigh/whatever will be replaced with Mortal Combat's "Fatality"
-Warthog gun's firing sound may be replaced with: http://www.youtube.com/watch?v=w-hI1j17Im4 Time period: 0:07 - 0:12
-Troll Weapon/Death Weapon firing sound may be replaced by : http://www.youtube.com/watch?v=yua-9eoaAxs Time period: 1:50 - 1:54
---------------------------------------------------------------------------------
The Above is what I and Taxi have come up with so far. Not all may be implemented should this mod be made.
Feel free add more weapon ideas/categories down below, particularly in the weapon spawn areas, weapon percentages and the other features area.
Ideas in this format:
- Category
- Weapon (Where applicable)
- Proposed idea+Description (Link where applicable)
OR
Be a lazy person and write a random idea and then we will figure out where it goes.
-------------------------------------------------------------------------------------------------
SUMMARY: Stuff on top tells you about the weapon types, mod concept. Bottom is encourages you to dump whatever "derpy/troll weapon/mod ideas you had but never had a chance to implement" into this thread.