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Proof-of-concept: Edit Halo maps while playing them

Posted: Wed Sep 25, 2013 1:40 pm
by 002

I recommend playing the youtube video in 720p.

Anyway, this tool can modify the map and (optionally) Halo while it's running. This is a proof-of-concept and the program is far from complete, plus there's no telling if I'd actually keep this feature.

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Wed Sep 25, 2013 2:16 pm
by nil
This is the sickness. I think you should see if you can keep it : ). I could possibly help in the future with getting proper authentication to write in the process, time may tell.. In the mean time, use a self-signed certificate.

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Thu Sep 26, 2013 8:14 pm
by zapconquest
oh whoaaaaa I've been waiting for something like this ever since I started using the cheat... really cool

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Thu Sep 26, 2013 10:22 pm
by TaxiService
zap: you should camp in the irc channel more!

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Fri Oct 04, 2013 4:58 am
by Smythe
Is that possible in a multiplayer game? My brain says no, but my heart tells me it would be amazing.

Also would be awesome for campaign modifying, imagine changing the AI tactics on the fly...

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Fri Oct 04, 2013 9:04 am
by WaeV
Smythe wrote:Is that possible in a multiplayer game? My brain says no, but my heart tells me it would be amazing.
It is if all the editors synchronize, making the same edits at the same time.

We'd basically work around syncing issues by communicating extra information outside the game's netcode.

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Fri Oct 04, 2013 6:40 pm
by Smythe
WaeV wrote:
Smythe wrote:Is that possible in a multiplayer game? My brain says no, but my heart tells me it would be amazing.
It is if all the editors synchronize, making the same edits at the same time.

We'd basically work around syncing issues by communicating extra information outside the game's netcode.
Just for CSS changes then, like weapon damage.

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Fri Oct 04, 2013 7:39 pm
by WaeV
If you are the host, CSS changes should work as normal, yeah.

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Sat Oct 05, 2013 1:34 am
by Smythe
WaeV wrote:If you are the host, CSS changes should work as normal, yeah.

That would be amazing.

I'm giggling to myself about making the damage of something Negative so it heals you, people start to use it, then suddenly changing it so it instantly kills you.


Host advantage taken to a whole new level.

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Sat Oct 05, 2013 7:06 pm
by rEsTnPeAcEz
WaeV wrote:
Smythe wrote:Is that possible in a multiplayer game? My brain says no, but my heart tells me it would be amazing.
It is if all the editors synchronize, making the same edits at the same time.

We'd basically work around syncing issues by communicating extra information outside the game's netcode.
The program will have to send information on edits to the clients of a server and then on the side of the clients it will edit at the same time.
Just the question is: is it possible without having the clients need the same program.

Re: Proof-of-concept: Edit Halo maps while playing them

Posted: Sat Oct 05, 2013 7:27 pm
by WaeV
rEsTnPeAcEz wrote:Is it possible without having the clients need the same program.
In that case, we just have to rely on Halo's netcode and traditional CSS-type edits. There's no way to magically have the other clients know what to do -- we need to communicate with them somehow.

In theory, people interested in collaborative edits would all just download the same app.