Im just wondering, an old thought, is it possible for the HUD to track players locations? Like mark them as targets? I have seen this before in campaign truth and reconciliation(that grunt running to shade turret) and stalker gametypes but is this possible in a multiplayer map(on its own)? Im thinking along the lines of marking all the players as flags so only enemies pop up on the HUD as way points but i have no idea how to do that. Even so, would that work?
Been stuck on it for a very long time(half year) and i gave up. So i made a long range motion tracker to serve the same function however motion trackers do not tell you high up the target is.
Small project i gave up on, sitting in cyber dust in some folder in my halo demo folder. Really appreciate it if you guys have any ideas about it.
HUD Tracking Player locations?
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HUD Tracking Player locations?
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Re: HUD Tracking Player locations?
Probably not the map alone. Game type or scripting.
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Re: HUD Tracking Player locations?
Eh, wouldn't know how to do that. : \ Not sure if possible even through gametype hacking. Sorry dude; you'd probably have to modify the game's code or something.
- TaxiService! Shitposting since 2007!
Re: HUD Tracking Player locations?
Gametype "reverse tag" using Nav Points as markers. Set the maximum number of targets to 16. Or do oddball and set the maximum number of balls to 16. Or increase the radar range on the HUD and set in the cyborg_mp bipd tag the radar blip size to small. Set in the hudg (I think) the radar range to span the entire map size: for bloodgulch, about 200 world units. Gametypes can also only show enemies on the radar.
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