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cdmg tags

Posted: Fri May 24, 2013 4:30 am
by 2310
Does anyone have a working cdmg tag I could use?

Context: We're trying to attach a cdmg tag to the low health heartbeat lsnd, to cause (some) health regen.

Re: cdmg tags

Posted: Fri May 24, 2013 12:29 pm
by rEsTnPeAcEz
A continuous damage effect? I never modified anything like that. Looks interesting.
Quick question:
Does the effect last forever, or does it have a specific end time?
Also I will try to look for one, for you.

Re: cdmg tags

Posted: Fri May 24, 2013 1:05 pm
by Mgalekgolo
I remember that Sparky's tags had revealed this, but it was never referenced anywhere. Therefore the tag type is most likely nonfunctional.

Re: cdmg tags

Posted: Fri May 24, 2013 1:33 pm
by rEsTnPeAcEz
Sparky's Plugins has information and an index for this tag type. I see no reason for this to not work.

Re: cdmg tags

Posted: Fri May 24, 2013 1:45 pm
by Mgalekgolo
I just explained that, it's a tag type that's not referenced in any tag. It could or could not work, we won't know if it will unless you try. I highly doubt it'd be useful though. Just mess around with other weapons and such.

Re: cdmg tags

Posted: Fri May 24, 2013 2:32 pm
by Modzy
Mgalekgolo wrote:I just explained that, it's a tag type that's not referenced in any tag. It could or could not work, we won't know if it will unless you try. I highly doubt it'd be useful though. Just mess around with other weapons and such.
He is probably correct, I do not know any tags that reference this type. However, you may be able to use a reference swapper and change the type to reference this tag. Not sure if it would work or not. That's be interesting.

Re: cdmg tags

Posted: Fri May 24, 2013 2:40 pm
by rEsTnPeAcEz
2310, what do you specifically want? A continuous effect that regens the body? We may be able to do it by another way.
My guess is to make a damage effect (jpt!) that is referenced in an effect tag, then the effect has a duration bounds of however you like. Effect tag --> Reflexives --> Events --> Floats...

Re: cdmg tags

Posted: Fri May 24, 2013 7:55 pm
by 2310
The reason why I'm looking for a cdmg tag is because there's a slot for it in the lsnd:sound\sfx\ui\health_low_heart. (heartbeat sound) This might mean that if we had a cdmg tag, we could cause regen when health is low - maybe? Testing is the only way to know :) But if you have another idea for health regen that does not cause overhealth or instant full health, I'd like to hear it!

Re: cdmg tags

Posted: Fri May 24, 2013 8:05 pm
by rEsTnPeAcEz
2310 wrote:The reason why I'm looking for a cdmg tag is because there's a slot for it in the lsnd:sound\sfx\ui\health_low_heart. (heartbeat sound) This might mean that if we had a cdmg tag, we could cause regen when health is low - maybe? Testing is the only way to know :) But if you have another idea for health regen that does not cause overhealth or instant full health, I'd like to hear it!
I just said it:
rEsTnPeAcEz wrote:My guess is to make a damage effect (jpt!) that is referenced in an effect tag, then the effect has a duration bounds of however you like. Effect tag --> Reflexives --> Events --> Floats...
Change the duration bounds, and change damage of the effect to something low. Then change the damage modifier of Cyborg to -1.

Re: cdmg tags

Posted: Fri May 24, 2013 8:38 pm
by 2310
You mean swap the cdmg with an effe? That failed :/ So does swapping it with a jpt!, despite the fact that they seem fairly similar. Also, the snd! referenced in the lsnd doesn't work if swapped with an effe, jpt!, itmc, or eqip.

Re: cdmg tags

Posted: Sat May 25, 2013 7:19 am
by rEsTnPeAcEz
I just noticed that for HaloMD's Zombies Gametype, the zombies health regen, it is all script, so I am guessing that scripting will only work, unless you find a cdmg tag and it works.
Good luck.

Re: cdmg tags

Posted: Sat May 25, 2013 7:59 am
by 2310
Yeah, memory mods can do this but I'm looking for something integrated into the map. Thanks for trying!

Re: cdmg tags

Posted: Sun May 26, 2013 12:28 am
by Sparky
http://www.halodemomods.com/sparkys_sec ... s/cdmg.zip
Your cdmg tag, sir, in Eschaton format as requested.
The cdmg tag is referenced within the lsnd tag format.

Re: cdmg tags

Posted: Sun May 26, 2013 1:59 am
by Tucker933
Be sure you do the math on this one, it's quite easy to accidently supercharge a bipeds health beyond the meter limits.