While the software technically only runs on Windows, the script has been optimized for Mac users
instead (CarnageChat is an example), plus it can be run on x86 architectures using WINE. HaloMD is required to play on the dedicated server.
- Blood Gulch
- Bune
- Completely Cemented, Completely Demented
- Corrupted
- Deep Space Arena
- Parallel Redux
- Crossing
Yellow = Downloaded Map
In order for mods to run, they have to:
- Be unprotected. Protecting maps makes it impossible for the script to find the right weapon tags by name. This is an automatic no-no! I will not ask the developer for the unprotected copy, either. If they don't want people accessing their tags, then that choice will be honored.
- Have a fast download speed. While bigger files will take longer, some maps with small file sizes also take forever. Nobody wants to sit around for 2 minutes for a download.
- Have no bugs that can distort or damage the game. The game has to be playable from start to finish without any major issues.
- Minimized overpowered weapons. Zombies need a chance to fight for themselves. That means no shotgun that shoots rockets, please.
- A small size so it doesn't take forever to get from one side to another. Make sure it's still complex or elaborate in some way and not too small.
- "Standard" gameplay is optional. This means the only thing you've added/changed is the map itself and left the physics, weapons, etc. intact. If you choose not to do this, please make your changes appealing, or else the mod may seem too dry.
- Something in the mod that makes it appeal to players. A boring cube isn't going to be easy to like.
- Map is not based on Blood Gulch. Blood Gulch isn't a very good map to play zombies in, and it's only in the mapcycle because of its popularity, and that it also came with HaloMD.
75 points - Being a zombie or having an extra life.
75 points - On a killing spree.
75x points - Target was on a killing spree. x = killing spree length.
+20% - Killing the guy who got an extra life. You also gain half of his/her points.
+20% - Being the first zombie. Lasts entire game.
The server no longer hosts zombies and will likely never host it again. I will be working on:
- Commenting the code for programmers to understand it easily.
- Cleaning the code to take out a kilobyte or two and increasing overall performance.
- CPU efficiency increases.
- Releasing to public.