Page 1 of 1
Map Noise
Posted: Fri Apr 12, 2013 2:15 pm
by Ben
Hey all,
I was wondering if anyone would be willing to edit my sounds.map file so that I no longer hear the background noise in each map? I play all of the Full Version maps plus some custom and the noise is distracting. My aim = akfriar. Any help would be awesome!
Thanks,
Ben
Re: Map Noise
Posted: Fri Apr 12, 2013 5:11 pm
by Sparky
In each scenario map file, such as bloodgulch.map or a30.map, open the map in Eschaton, click on the sbsp tag, and choose the Reference Swapper tab at the top right, then null the lsnd entry/entries there.
Alternatively, from the Halo game "Settings" menu, change your sound settings so that the music volume is 0.
Re: Map Noise
Posted: Fri Apr 12, 2013 8:17 pm
by Guest
I have never opened Eschaton but I will give it a go.
Lowering the volume isn't really something I'd like to do because the point of this was to eliminate background noise so that I could hear footsteps better. Especially on Sidewinder where there is the "whirling winds" going on.
Re: Map Noise
Posted: Sat Apr 13, 2013 8:58 am
by nil
I don't think changing the Music volume has any effect. What Sparky suggested with the reference swapper will probably work though.
Re: Map Noise
Posted: Sun Apr 14, 2013 3:27 am
by Sparky
The music volume relates to Bloodgulch's bird sounds which are lsnd references in the sbsp, but not to ssce (sound scenery) tags like the teleporter portal ambience and probably wind noises. Change the music volume to 0 before you decide to change anything in the map files. I don't think you are realizing that there are various sound volume options in Halo's in-game settings; changing the music volume does not affect the volume of footsteps, unless for some reason the modified map has snd! tags for the footsteps that have been changed to music instead of unit_footsteps. That is very unlikely even to happen at the hands of a novice modder.