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we need...

Posted: Tue Sep 25, 2012 7:52 pm
by rEsTnPeAcEz
We need a new script builder that's doesn't crash and compile's scripts.

Re: we need...

Posted: Tue Sep 25, 2012 8:19 pm
by kiddten
halo demo doesn't even supports scripts what
also since when have we even had a script editor

Re: we need...

Posted: Wed Sep 26, 2012 2:11 am
by Sparky
For Halo Demo Mac, scripts are only usable in single player maps, or so it is thought. But yes, you're right, RIPz. Zeus will be able to do that with existing scripts in maps, but it won't be until rebuilding maps is available that you will be able to import scripts. (It's actually not that difficult to rebuild a map file, as I imagine it.)

Re: we need...

Posted: Wed Sep 26, 2012 2:26 pm
by Mgalekgolo
Where did you get this from?

Re: we need...

Posted: Wed Sep 26, 2012 5:18 pm
by Modzy
He's probably referring to Conure's Script Builder or other (Conure made a few scriptors, not sure on their usability).

Scripts will only work in Halo UB multiplay maps.

Re: we need...

Posted: Fri Sep 28, 2012 4:49 pm
by rEsTnPeAcEz
Sparky wrote:For Halo Demo Mac, scripts are only usable in single player maps, or so it is thought. But yes, you're right, RIPz. Zeus will be able to do that with existing scripts in maps, but it won't be until rebuilding maps is available that you will be able to import scripts. (It's actually not that difficult to rebuild a map file, as I imagine it.)
Ok Zeus will even have that!! AWESOME !!! :D

Re: we need...

Posted: Sat Sep 29, 2012 10:17 pm
by Guest
We also need Jesus.

Re: we need...

Posted: Sun Sep 30, 2012 6:26 am
by Mgalekgolo
Image

Re: we need...

Posted: Thu Jan 10, 2013 4:07 pm
by rEsTnPeAcEz
Isn't HaloMD considered a "UB" game? If it is, then can scripts work for multiplayer gameplay?

Re: we need...

Posted: Thu Jan 10, 2013 4:26 pm
by Modzy
rEsTnPeAcEz wrote:Isn't HaloMD considered a "UB" game? If it is, then can scripts work for multiplayer gameplay?
Yes, scripts work in HaloMD.