How much real/physical memory does HaloMD use according to activity monitor? Just looking at a graph of overall memory usage is not very useful.Guest 123 wrote:It's better now with this b19, no freeze.
But today i noticed a strange thing in the Activity Monitor:
Just before launching HaloMD (screenshot):
And just after launching HaloMD (screenshot):
HaloMD (just the lobby app, not the game) use a very big part of "Inactive Memory" (color blue, ≈ 700Mb of RAM), i dont think it's normal : /
It's not only for b19, but even older versions. This thing explains a little bug i have since a long time: When i launch HaloMD, the app can't found servers game, i need to wait 30 or 40 seconds
for refresh and get the server list, the time to fill this "inactive memory".
b16 has a different implementation of fetching games from the lobby compared to previous versions. Does this bug you encounter happen in every version? If you can reproduce it with b19, try taking a sample of HaloMD in activity monitor when it's misbehaving like I mentioned previously.