Everything about HD, MD, and their mods.

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Re: HaloMD

Post by joelfong » Wed Apr 12, 2017 7:48 am

nil wrote: Thu Feb 09, 2017 12:50 pm I'm posting a candidate release to the next version of MD. It includes fixes to some memory leak & crashes, adds a Preferences option to use an alternate downloading mirror (galaxy verge; useful for those that can't connect to MGM's due to school filters), map list improvements. Once the build becomes official, this may be the last update I push (though keep note that 002 will still be around to push updates).

If you're more technically inclined and would like to save bandwidth, you can download the patch from 1.0.1, clone the MD repo from GitHub, cd into Delta_Distribution, and execute ./run to generate the new build onto your Desktop.
Is there a way to make it such that we can automatically download maps not in the Halo MD database but exist on Galaxy Verge? Since it does have a lot of custom maps that some CE servers do host. Currently I have to manually download and add those maps in. But if this auto download feature can be added, then I think it would make Halo MD pretty much perfect.


Re: HaloMD

Post by hbx » Tue Oct 10, 2017 4:54 am

HaloMD will not open on High Sierra. Looking for a patch or a fix.


Re: HaloMD

Post by hbx » Tue Oct 10, 2017 4:56 am

Here is what I have from looking on Console.

Process: HaloMD [57438]
Path: /Applications/HaloMD.app/Contents/MacOS/HaloMD
Identifier: null.HaloMD
Responsible: HaloMD [57438]
Referenced from: /Applications/HaloMD.app/Contents/MacOS/HaloMD
0x100000000 - 0x10002aff7 +null.HaloMD (1.0b26 - 1073) <5A4D4B01-C704-3069-B64B-F62BA0105B67> /Applications/HaloMD.app/Contents/MacOS/HaloMD


Process: HaloMD [55768]
Path: /Applications/HaloMD.app/Contents/MacOS/HaloMD
Identifier: null.HaloMD
Version: 1.0b26 (1073)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: HaloMD [55768]
User ID: 501

Date/Time: 2017-10-10 08:16:20.251 -0400
OS Version: Mac OS X 10.13 (17A405)
Report Version: 12
Anonymous UUID: E5A7EDBB-C0FB-CFE3-4090-90F00375C0BD

Sleep/Wake UUID: A8D5E8A2-7309-4880-A4F2-9DD8E38EDB73

Time Awake Since Boot: 46000 seconds
Time Since Wake: 3300 seconds

System Integrity Protection: enabled

Crashed Thread: 0

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Termination Reason: DYLD, [0x1] Library missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
Library not loaded: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/libruby.1.dylib
Referenced from: /Applications/HaloMD.app/Contents/MacOS/HaloMD
Reason: image not found

Binary Images:
0x100000000 - 0x10002aff7 +null.HaloMD (1.0b26 - 1073) <5A4D4B01-C704-3069-B64B-F62BA0105B67> /Applications/HaloMD.app/Contents/MacOS/HaloMD
0x103955000 - 0x10399f98f dyld (519.2.1) <002B0442-3D59-3159-BA10-1C0A77859C6A> /usr/lib/dyld
0x7fff2ecf5000 - 0x7fff2fb50ff3 com.apple.AppKit (6.9 - 1561.0.100) <791A7190-E21D-3513-9BB0-F2721814A9CD> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x7fff30f01000 - 0x7fff30f01fff com.apple.Cocoa (6.11 - 22) <3614E923-D790-370A-95EC-42124C76796E> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x7fff337ca000 - 0x7fff33b8dfff com.apple.Foundation (6.9 - 1443.14) <360EB3B4-CD31-380E-8E77-4954559F97F8> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x7fff585e4000 - 0x7fff58600ffb libresolv.9.dylib (65) <E8F3415B-4472-3202-8901-41FD87981DB2> /usr/lib/libresolv.9.dylib


Re: HaloMD

Post by infoman » Sun Oct 15, 2017 8:26 am

your version is out of date. download the latest version.


Re: HaloMD

Post by hbx » Tue Oct 17, 2017 8:38 am

I've already tried the latest version and it's still not working.


Re: HaloMD

Post by Guest » Sun Nov 26, 2017 6:18 am

Recently obtained a new 2017 MacBook Pro; Halo MD cannot be played online. Do you have any idea what's causing this issue?

P.S. I created a thread regarding this issue.


Re: HaloMD

Post by marsh » Tue Dec 11, 2018 7:54 am

Will it ever turn into the full game?


Re: HaloMD

Post by Guest » Tue Mar 12, 2019 10:42 pm

Sparky wrote: Fri Feb 03, 2012 7:58 am nil, post this topic on the HDM main page news and update the bold text on the main page regarding Halo UB Demo. Thanks!
I've been playing this halo for a while now, but I enter a game and then I couldn't move, I could shoot, but not move. this was the case in both multiplayer and campaign, I've reset my controls and even deleted and redownloaded the game again but nothing worked. what do I do? someone please help

Posts: 1
Joined: Thu Sep 01, 2016 6:57 pm

Re: HaloMD

Post by emanresu » Thu Jun 06, 2019 6:34 am

Is HaloMD going to work on macOS Catalina, since apparently all apps will be required to use Gatekeeper?
https://appleinsider.com/articles/19/06 ... by-default

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Location: null zone

Re: HaloMD

Post by nil » Fri Jun 07, 2019 9:58 pm

emanresu wrote: Thu Jun 06, 2019 6:34 am Is HaloMD going to work on macOS Catalina, since apparently all apps will be required to use Gatekeeper?
https://appleinsider.com/articles/19/06 ... by-default
HaloMD is not going to work on macOS Catalina. The biggest reason is actually 32-bit support being removed from the system, and Halo Mac not being compiled to run as 64-bit. Note the Mac version of Halo has not been updated officially in a decade, so it's well in unsupported territory failing to fit in the near future.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

Posts: 3
Joined: Sat Mar 11, 2023 7:05 am

Re: HaloMD

Post by KV_Dexter » Sat Mar 11, 2023 7:33 am

I love HaloMD and I enjoyed playing it so much, thank you guys!

Unfortunately it won't run on these days Macs because of their 64-bit operating systems. So I was looking for a solution for a quite similar experience. And I found something! I know, it's not HaloMD, but Halo CE (Custom Edition) runs on Intel Macs as well as on Apple Silicon Macs with CrossOver. It's not so super fantastic like MD has been, but it works and it's quite easy to get it running. I'm just happy to be back in the ringworld on my Mac.

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