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Clip Sizes for BR in Halo 2
Posted: Mon Jul 31, 2006 2:47 pm
by Yummy
Alright, does anyone know the clip sizes and maximum ammo for the Battle Rifle in halo 2?
(Im pretty sure max ammo is 108, but i don't know clip size).
Posted: Mon Jul 31, 2006 2:49 pm
by Trinity.
30 i think
Posted: Mon Jul 31, 2006 2:59 pm
by Yummy
that doesn't sound right considering that the max ammo is 108...but thanks...also...in the XML Plugins, it says "Projectiles launched with each shot" offset is af2 (Every other variable works besides this one). When i do this, it doesn't work. I'm not sure what i'm doing wrong, or what's wrong with it. Help please?
Posted: Mon Jul 31, 2006 3:02 pm
by Trinity.
Same, i don't exactly know what it does. Ask some of the better people.
Posted: Mon Jul 31, 2006 4:13 pm
by Karahna
i tihnk its 108 2
Posted: Mon Jul 31, 2006 5:57 pm
by Syperium
Are you adding the offset from the plug-in page with the meta address to get the offset? Do this all in HexEditor because it defines the float for you.
Remember, it's a reflexive. So, use some "Magic". *Hint Hint
Posted: Mon Jul 31, 2006 6:03 pm
by Trinity.
OH OH PICK ME! I KNOW I KNOW!!!
Posted: Mon Jul 31, 2006 6:05 pm
by Syperium
You know how to find an offset of a reflixive? Well lets see... you can make non-css vehicle swaps and make halo crash. And now all of the sudden you can find out, "Reflexives!" N00b! I bet you don't even know what I'm talking about. Haha!
Posted: Mon Jul 31, 2006 6:07 pm
by Trinity.
Are you talking to me?
Posted: Mon Jul 31, 2006 6:07 pm
by Syperium
Ugh, yes.
Posted: Mon Jul 31, 2006 6:12 pm
by Trinity.
And well i DO know what a reflexive is.
For Example: Well say you want to put more ammo into the AR.
Go to HMT and copy the meta of the AR in the weap tag.
Then open the plugins to see the Cip reflexive (Clip Reflexive Offset Here) copy that.
Add the meta and the reflexive together.
Then you get to something like 01 00 00 00 or 02 00 00 00 which are the I.D's.
Look at the 4 bytes after it.
Have the swapped box checked then highlight those 4 bytes and copy the offset in the "long" box, don't hightlight the 0x
and then subtract the "MAGIC" from that.
And yet i shall explain no more, i'm not a noob syp, i just act like one.
=P
Posted: Mon Jul 31, 2006 6:20 pm
by Syperium
Ok, that little tut was not all right. Don't use HexEditor and you don't just add the long byte to the magic. There's something you have to do before that.
Posted: Mon Jul 31, 2006 6:44 pm
by A Bunny
And why the hell are you adding the magic to your reflexives trinity?
Posted: Mon Jul 31, 2006 6:57 pm
by Trinity.
I never added the magic and the reflexives...
Posted: Mon Jul 31, 2006 8:21 pm
by A Bunny
trinity. wrote:
and then add the "MAGIC" to that.
Really?