HRMT update - Animated Crosshairs

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seabeast
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HRMT update - Animated Crosshairs

Post by seabeast » Thu Apr 08, 2010 8:44 pm

Thanks to Gamma and ImBrokeRU, it is now possible to make animated crosshairs for weapons for a new project we are working on.

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Re: HRMT update - Animated Crosshairs

Post by kiddten » Thu Apr 08, 2010 8:55 pm

saw this before, but it looks sex.
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Re: HRMT update - Animated Crosshairs

Post by Moxus » Fri Apr 09, 2010 1:48 am

That's impressive.

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Re: HRMT update - Animated Crosshairs

Post by Smythe » Fri Apr 09, 2010 2:03 am

1st thing which has nothing to do with the crosshairs, i don't like where the projectiles are coming from on the AR; to me it looks too low.

and is the crosshair part of the weapon?
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Re: HRMT update - Animated Crosshairs

Post by 2310 » Fri Apr 09, 2010 7:23 am

Does this mean we can have a spartan laser with a rotating reticule?

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Re: HRMT update - Animated Crosshairs

Post by Fortune » Fri Apr 09, 2010 12:30 pm

^Yeah
that, and COD mods. and halo reach mods.
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Re: HRMT update - Animated Crosshairs

Post by Monk34 » Fri Apr 09, 2010 1:18 pm

Looks pretty freakin' epic. Looking forward to seeing this implemented in something final.
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Re: HRMT update - Animated Crosshairs

Post by Kayar » Fri Apr 09, 2010 6:19 pm

Nice.
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Re: HRMT update - Animated Crosshairs

Post by Zanghfei » Fri Apr 09, 2010 6:48 pm

Make it BIG (Small for noob)
So expensive =D

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Re: HRMT update - Animated Crosshairs

Post by tokage » Fri Apr 09, 2010 10:51 pm

@Zang: How much are they charging you?

Looks awesome, but is there a limit to how far it expands?
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Re: HRMT update - Animated Crosshairs

Post by Mota-Lev » Sat Apr 10, 2010 12:59 am

Fraction Jackson wrote:@Zang: How much are they charging you?

Cost me $30.


And but pff its been done in halo 3 old...
Nah its sweet cannot wait to see it in a map.
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Re: HRMT update - Animated Crosshairs

Post by 2310 » Sat Apr 10, 2010 3:10 pm

Fortune wrote:^Yeah
that, and COD mods. and halo reach mods.
Does that also mean we can have a missile pod reticule? (the one that homes in, and thus shows your target in a square)

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Re: HRMT update - Animated Crosshairs

Post by Fortune » Sat Apr 10, 2010 6:27 pm

Probably not. This is just an animation looped, where as that is actual scripting. Unless, you could make it so that there is a big box around the missle, like a model, and have it move slower than something like an AR bullet, so you can see it.
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Re: HRMT update - Animated Crosshairs

Post by seabeast » Sat Apr 10, 2010 6:55 pm

@Olly: Yes, it is part of the animation and weapon

@Fraction jackson: So far, not that we have found, we can make it pretty hardcore

@2310:Probably, but that might be a bit different method

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Re: HRMT update - Animated Crosshairs

Post by Smythe » Sat Apr 10, 2010 9:52 pm

Beast O' Teh Sea wrote:@Olly: Yes, it is part of the animation and weapon
Thats a small problem then, Unless you are god; from what i understand is that it won't go red when targeting an enemy.
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