HaloMD

Everything about HD, MD, and their mods.

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Modzy
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Re: HaloMD

Post by Modzy » Fri Mar 23, 2012 10:22 am

Demo to full works 100%.

Samuco_

Re: HaloMD

Post by Samuco_ » Fri Mar 23, 2012 3:06 pm

ShadowMoon :P
Can Px Dedi only have bloodgulch, or include the full maps in MD.

Kayar
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Re: HaloMD

Post by Kayar » Fri Mar 23, 2012 3:22 pm

Convert The Island and swap it in for something. On this note, question: If we convert our demo mods, is it as simple as opening package contents and swapping? I already found the list of maps there.
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nil
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Re: HaloMD

Post by nil » Fri Mar 23, 2012 3:31 pm

Samuco_ wrote:ShadowMoon :P
Can Px Dedi only have bloodgulch, or include the full maps in MD.
Apparently you were kicked, not banned. I think they wanted you to go on the cliff to spectate because they were in the middle of a scrimmage.

Forcing only bloodgulch will not work well. We could include other full maps in MD.. Could debate on that.. Right now, it's if you have the maps, you can put them in.

Anyway, here's list of full maps (unpopular, least played, poor quality) that I think we should replace with our own modded maps:
Death Island
Boarding Action
Chiron TL34
Longest
Infinity
Gephyrophobia
@Kayar:

That's not the place for maps actually. See the modding readme file which will relocate you to the Maps folder that's actually being used (if you installed HaloMD).

I was thinking up a list of demo mods. Some of these I haven't even played. Some of them I know have major issues and can't be used. They just stood out to me looking at them. Shaft is the only one I know right now that works great as a map replacement.
The Shaft
Crossing
Isle
Outpost 49
Barrier
Depot
Moisture
Blizzard Final
Sandpit
The Island
I haven't played The Island in a while. I'm not sure if it's actually a good playable map, more just like an awesome mod. It may relate to the reason why I think death island is not a good map, but a fun one if you're just messing around. It should be considered though, probably better than death island.
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Sparky
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Re: HaloMD

Post by Sparky » Fri Mar 23, 2012 5:05 pm

I must step in and discourage the following ideas:

- using any original halo full multiplayer maps
- using any original halo full single player campaign maps
- having a political vote or debate about which maps to include with HaloMD

We've seen already that people are willing to use HDemoLauncher, and this appears to be the best option for us until plans change with the source code availability. I must remind you all that the original maps that come with Halo Full should not be made available at all, whatsoever. HDM prohibits uploading stock commercial map files, and if players have those maps on their computer, I honestly think they should be able to use them by their own efforts, not by any standard means, such as downloading them from HDM. You see, up until now, the only proper barrier that was enforced between playing the demo and playing the full version was the executable, because pirated copies of the game also distribute the map files. We should not make it so simple for players to be able to copy-paste their pirated map files into HaloMD's maps folder and then all of a sudden be playing a functional version of Halo Full.

This applies to both single player and multiplayer maps. I think we should impose the proper limitations in Halo Demo upon which campaign and multiplayer maps can be loaded. The purpose would be to prohibit simply using pirated copies of the maps.

I suggest a simple change, to change the map names in the executable and the maps themselves, and to modify the ui.map file to only show The Silent Cartographer in the list. For multiplayer, I suggest not including any commercial maps, nor taking a lame vote on which ones to include, but to modify HDemoLauncher into HMiniDemoLauncher which would allow you to swap any of the full map slots with maps that you download from HDM.
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Amy
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Re: HaloMD

Post by Amy » Fri Mar 23, 2012 5:18 pm

@Nil: I wouldn't put Blizzard on that list, unless that was the one you meant by "can't be used" xD. But other than that, I think that is a very good idea.
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kiddten
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Re: HaloMD

Post by kiddten » Fri Mar 23, 2012 6:39 pm

Just a personal opinion, if we were going to be including community made maps in this, it would be my preference to use ones with stock weaponry. I know that does remove a lot of maps from potentially being included, but having them could confuse new users trying different maps and having completely different weapons.
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Dead Site
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Re: HaloMD

Post by Dead Site » Fri Mar 23, 2012 7:01 pm

image dump thingy
The HaloMD icon/logo I made sorta looks like crap without the MD and may only look good in the dock. I can't find a vector of it, it is just of this image FROM THE FUTURE as TaxiService implied:
Image
source http://adonihs.deviantart.com/art/Halo- ... f-59893664

The helmet in the first image here could work too, and I added an MD in that same RuneScape font, no gradients, on to Modzy's shield. I designed it better so it doesn't camouflage with as many backgrounds which may be behind it.
ImageImageImageImage
As you can see, I have used that RuneScape font for way too many of my graphics lately.
Download for the shield icon thingy
Last edited by Dead Site on Sat Mar 24, 2012 7:22 am, edited 4 times in total.
[url=steam://friends/add/76561198023999718]Image[/url]

kiddten
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Re: HaloMD

Post by kiddten » Fri Mar 23, 2012 7:14 pm

Uh guys, what's wrong with the standard halo demo logo? I mean, you could change some shit to make it identifiable as a different version but a drastic change seems outta hand.
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Dead Site
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Re: HaloMD

Post by Dead Site » Fri Mar 23, 2012 7:26 pm

I think it should be slightly different if that's the case. I'm unfunny.
Image
obscenely giant version
[url=steam://friends/add/76561198023999718]Image[/url]

Samuco_

Re: HaloMD

Post by Samuco_ » Fri Mar 23, 2012 9:15 pm

nil wrote:
Samuco_ wrote:ShadowMoon :P
Can Px Dedi only have bloodgulch, or include the full maps in MD.
Apparently you were kicked, not banned.
Lies. I instinctively took a screenshot (i don't know why). You can also tell from the screenshot that fullscreen in haloMD is messed up.
Image
Cronos Dage wrote:I think it should be slightly different if that's the case. I'm unfunny.
Image
obscenely giant version
Please just ditch the text. Icons should never have text in them. That second spartan looks awesome though :D

TaxiService
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Re: HaloMD

Post by TaxiService » Fri Mar 23, 2012 9:57 pm

I think The Island is a must-have. If there is some major problem with its gameplay, we can just edit it to fit our needs!

What's wrong about that map anyway? OH MAN! THE BAD SPAWN! 0_0 REMEMBER?! ohhh maannnn the nostalgiaaahhrhg :'(



…anyhow i was also developing a, uh, new island mod. >_> I mean, i am trying to make the perfect island mod since, like, forever? Now, i've added some custom weapons along with the standard ones, but if you guys prefer to have the arsenal to be Halo's original one we can simply not spawn them.
Also ghosts have a passenger seat? I don't actually remember.

(i am implying that if we find that my map is somehow better than the island in some aspect we could use it instead)


EDIT: PS:
>http://cl.ly/FHeK/Screenshot%202012-03- ... 6%20pm.png
this is awesome

I am still working on the icon :-\ Idk when it'll be ready. Oh wait, today is saturday? probably tonight or this evening i'll work on it? We'll see!
  • TaxiService! Shitposting since 2007!
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nil
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Re: HaloMD

Post by nil » Fri Mar 23, 2012 10:07 pm

Sparky wrote:I must step in and discourage the following ideas:

- using any original halo full multiplayer maps
- using any original halo full single player campaign maps
- having a political vote or debate about which maps to include with HaloMD

We've seen already that people are willing to use HDemoLauncher, and this appears to be the best option for us until plans change with the source code availability. I must remind you all that the original maps that come with Halo Full should not be made available at all, whatsoever. HDM prohibits uploading stock commercial map files, and if players have those maps on their computer, I honestly think they should be able to use them by their own efforts, not by any standard means, such as downloading them from HDM. You see, up until now, the only proper barrier that was enforced between playing the demo and playing the full version was the executable, because pirated copies of the game also distribute the map files. We should not make it so simple for players to be able to copy-paste their pirated map files into HaloMD's maps folder and then all of a sudden be playing a functional version of Halo Full.

This applies to both single player and multiplayer maps. I think we should impose the proper limitations in Halo Demo upon which campaign and multiplayer maps can be loaded. The purpose would be to prohibit simply using pirated copies of the maps.

I suggest a simple change, to change the map names in the executable and the maps themselves, and to modify the ui.map file to only show The Silent Cartographer in the list. For multiplayer, I suggest not including any commercial maps, nor taking a lame vote on which ones to include, but to modify HDemoLauncher into HMiniDemoLauncher which would allow you to swap any of the full map slots with maps that you download from HDM.
Not everyone was willing to use HDL, which is fine. I didn't expect everyone to, which was sane.

HaloMD already comes with the bloodgulch map. Keep in mind HaloMD only works with full-version maps, not demo ones. Demo ones would have to be converted.

Hacking the executable and distributing it already goes against copyright whatever (in other words, this is already "illegal"). Shader files are being distributed as well. And bloodgulch is being distributed.

Right now, players have to go out of their way to install full-version maps. What I'm not going to do is try to make it extremely difficult to install them (although believe me, it is already difficult to many because people don't know where the maps are actually stored, eg: see kayar's post [but I need to make this easier to locate for modding]).

As far as single player goes, I'm only concerned with distributing that one map and not any others.

Swapping mods is not something the normal player should do, especially when you don't have a map system like in custom edition (where there is no swapping). Replacing some slots with our own mods makes sense.

[EDIT]:
@arachnidInquisitor: I completely agree with using stock weaponry. Standard logo is out of date, not up to image quality now, not cool : ).
@Amy: That's one of the mods I haven't played extensively. I do remember issues with it however.
@Samuco: For using text like he is, you're right. Text can be used though properly (eg: see textedit, also I think one of taxi's previous ideas worked with text).
@Taxi: I have doubts that it is a serious map to be played on. Kinda why infinity, gephyrophobia, death island are on my list. I think the island is fine as a good mod to play rather than a map replacement.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

TaxiService
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Re: HaloMD

Post by TaxiService » Sat Mar 24, 2012 5:50 am

Ooh, because they are too big? Too dispersive?

If some Full maps are going to be added, i would propose to add Ice Fields. I remember that I liked that map a lot.
If we are going to use modified maps we could try to convert Deep Space Arena to full and see how it turns out? Or IDK, the Shaft seems like a cool idea too.

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Sparky
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Re: HaloMD

Post by Sparky » Sat Mar 24, 2012 6:46 am

I think we should wait until Pearl 2.0 is released before we make any decisions. It may initially have some bugs in its attempt to convert some demo maps to full. I think Modzy would test it first, though, with a bunch of existing maps.

nil, it sounds like you're trying to pacify the suggestion I made, but I'd like to simply point out that the methods I mentioned are quite appropriate for keeping with the main idea of making a demo version of the Halo Full UB. Just like you can't put in demo conversions of the campaign or other multiplayer maps into Halo Demo and use them (the ui.map file and executable limits it to only one map slot being loaded, right?), I think it's totally reasonable to have the same limitation, where you have a map header name change and a corresponding change in the executable so that players are discouraged from just copying the pirated halo full maps folder into the HaloMD maps folder. It's possible to make this limitation, and it keeps with the main idea, and furthermore, it really does not entirely prevent modders from just going into their full maps and changing the header names to what HaloMD's executable uses so they can play the campaign -- but this would be something that a MODDER does, not a PLAYER. I think we're on the same page here with this last point. A player can copy-paste map files, but a modder looks at the map file's data and metadata.

I think a version of HDemoLauncher for HaloMD would be entirely suitable and really more popular than you might think. HDemoLauncher is more popular among players than you've said, especially since it has been listed at the top of HDM's tools page. Certainly such an app, when bundled with HaloMD, would be used even more by players.
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