[COLLAB DISCUSSION] Blood Gulch Reality

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kiddten
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Re: [COLLAB DISCUSSION] Blood Gulch Reality

Post by kiddten » Tue Mar 30, 2010 8:00 pm

no the one that has marine voices.
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2310
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Re: [COLLAB DISCUSSION] Blood Gulch Reality

Post by 2310 » Tue Mar 30, 2010 8:46 pm

Falabmaja The 2nd wrote:no the one that has marine voices.
Ohhh, that. If you can't find a way to make it work without scripting, then no, it probably won't be needed. It's still a good idea to keep it in case you can make it work someday.

kiddten
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Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: [COLLAB DISCUSSION] Blood Gulch Reality

Post by kiddten » Tue Mar 30, 2010 9:53 pm

it's still pretty cool to have different death sounds though.

P.S. to everyone who cares: This has spartan bipeds with randomised death sounds, and when used in a actv, will yell like marines.
Convert and go to red base.
EDIT: they talk when they get injured. pretty cool really.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

2310
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Posts: 686
Joined: Sat Dec 26, 2009 5:16 am
Location: Forerunner Cartography Installation 330, making new maps!

Re: [COLLAB DISCUSSION] Blood Gulch Reality

Post by 2310 » Sat Apr 03, 2010 6:50 am

I might still consider them later. Right now they're not really needed, but you should still keep them. How's everyone's status?

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