You said the camera right? That will come in all due time my friend..... I'm just happy that if at least for the time being we can get one and make it drive-able. We can work on the small things after.
--Moxus--
NEW POST:
Oh yes, I took the jolly good ol' Spirit for a test drive this morning. As a result of my wanderings I have many pictures and a review of the experience.
Problems:
- 1. I can see your point about the "trak" for it, both from the pilot's perspective and that of the modders (I.E. there's no "trak" tag). Very interesting conundrum, and I will admit that I underestimated the extent of the problem. Is it possible to create tags? If so, then it is a simple matter of creating a new tag.
2. Another thing I noticed while playing was yet another problem. I used the pistol to spawn the Spirits. There were two glitches that may have resulted from this manner, or just from the spawning in general.
- The First was that the A.I. gunner was still alive. Not only that, but if you spawned a drive-able one, the gunner would fall off, and if you happened to be on the ground or shoot it, it would fire at you. It looked like a Shade gun on a little purple ball that rotated above the ground. It was somewhat disturbing in some circumstances.
The Second was that occasionally you would spawn drop-ships that were not drive-able. The gunners would stay attached, and when not buried underground would fire at you. Thankfully, the non-drive-able drop-ships would not start to attack you altogether, or drop troops.
- The First was that the A.I. gunner was still alive. Not only that, but if you spawned a drive-able one, the gunner would fall off, and if you happened to be on the ground or shoot it, it would fire at you. It looked like a Shade gun on a little purple ball that rotated above the ground. It was somewhat disturbing in some circumstances.
- 1. When the Spirit is spawned, it's front ends, despite the opening doors on each "fork" would sink into the ground, making it look somewhat odd.
2. Even with the limited view for driving, it was interesting to follow the A.I. drop-ships around. As it turns out, the two Pelicans that drop you off at the beginning of the level do a circle around half of the Island, and come back. One their task is complete, they just disappear in what would be like a *pop*. The're flying one moment, gone the next. The A.I. Spirits also follow suit.
3. While in the air, it is also duly to note that A.I.s aside from the gunners on the Spirits will ignore you unless when practically on top of them. There is also the fact that if you land above the trap door in the interior of the Island before you move up the "Pathway", there are no Covenant forces present. As i discovered during a walk down from the trap door, the Covenant spawn in the same *pop* as the drop-ships leaving, just around the bend from the bottom.
4. For anyone who has taken a trip to the "Secret Islands" on the Island mod, when the I believe that Island is usually out of sight, it is still clearly visible on the SC.
5. The Banshees and Ghosts (Which are included) have full-style characteristics, namely that these vehicles have health, or damage meters. If say, a Ghost takes enough fire, it'll explode. The only problem is, if it explodes (and being in it is the only way for it to take damage), you are killed as a result. Some damage is transmitted to you from pre-destruction fire, whether the vehicle's damage meter is a 100% or 1%, depending on the vehicle.
As a by-product of all this, I created a b30 mod. It allows you, and the Covenant, to spawn different vehicles, except the Covenant just die because they spawn Ghosts, Banshees, Warthogs, and the occasional Lifepod on themselves (Only the Lifepod won't kill, it just traps them XD), and you get to pickup the product of their suicide. You can spawn Spirits, Pelicans, and Lifepods without killing yourself. I recommend that you let the Covenant spawn the Ghosts, Banshees, and Warthogs, as otherwise you'd be crushed. The only hand weapons that are untouched are the AR, Rocket Launcher, Needler, Plasma Grenade, and Fragmentation grenade.
I would release it, except I have no where to host the file, and other than exploring and watching unsuspecting Covenant drop vehicles on themselves it's practically useless.
--Moxus--
EDIT: Observation number 5 was added.