[COLLAB DISCUSSION] Blood Gulch Reality
Moderator: Halo Moderators
Re: [COLLAB DISCUSSION] Blood Gulch Reality
...Please someone kill this person.
I am not gonna comment on how you totally just failed so hard. Seafire do it for me.
I am not gonna comment on how you totally just failed so hard. Seafire do it for me.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
-
- Ranger
- Posts: 686
- Joined: Sat Dec 26, 2009 5:16 am
- Location: Forerunner Cartography Installation 330, making new maps!
Re: [COLLAB DISCUSSION] Blood Gulch Reality
... Sorry, I guess you see it from a different point of view. Whatever I said above is purely my opinion.Amy wrote:...Please someone kill this person.
I am not gonna comment on how you totally just failed so hard. Seafire do it for me.
So, I suppose you are resigning from Bitmaps Dept.?
My HDM profile & modding stuff.
Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
Join CHIP today! Be part of an awesome team of awesome people!

Avatar: That's how my name actually looks.
Re: [COLLAB DISCUSSION] Blood Gulch Reality
Halo is no where near realistic. Besides the guns (and the pistol having a god dammed scope) its realistic on a relative scale. As in physics.
ᕦ( ͡°╭͜ʖ╮͡° )ᕤ
Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
Re: [COLLAB DISCUSSION] Blood Gulch Reality
Amy, I'm just making everything look newer. so just do something along the lines of that, and if needed, add some details.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: [COLLAB DISCUSSION] Blood Gulch Reality
Fine. Let me restate what I was going to previously but for some reason the post-post message wouldn't load.Amy wrote:...Please someone kill this person.
I am not gonna comment on how you totally just failed so hard. Seafire do it for me.
*Ahem*
This mod is fucking simple as meat and potatoes and doesn't deserve to be a collab. It doesn't require the million paragraph rants that 2310 posts, or the overcomplicated organization of people, or the hype of the whole thing to the point it needs two threads. If you're going to do a collab, make it sound extremely awesome (Better than HRMT or something), make it professional, and make it NOT THIS.
If you and your little noob friends want to make a collab and end up D-Swapping a few things and fiddle with some variables, be my guest. But keep it in PM's. I seriously don't need to wake up in the morning, check this topic, and end up seeing some overdone rant about the Spartan project which I already know about.
Please gtfo of this thread.
Re: [COLLAB DISCUSSION] Blood Gulch Reality
^ i meant more on the whole point that i need a theme, not a mod description....
Theme as in something to work with! Not just "Redefining the bitmaps," A THEME
To rephrase. WTF IS BLOODGULCH GONNA LOOK LIKE IN YOUR COLLAB!
Theme as in something to work with! Not just "Redefining the bitmaps," A THEME
To rephrase. WTF IS BLOODGULCH GONNA LOOK LIKE IN YOUR COLLAB!
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [COLLAB DISCUSSION] Blood Gulch Reality
@Semenfire: HRMT didn't care about the name and instead focused on making the mod epic. Also lulz at waking up to check MGM.
Re: [COLLAB DISCUSSION] Blood Gulch Reality
I'm talking about the mod itself, Seabeast. Like he'd advertise what was in the mod, not the name.
-
- Ranger
- Posts: 686
- Joined: Sat Dec 26, 2009 5:16 am
- Location: Forerunner Cartography Installation 330, making new maps!
Re: [COLLAB DISCUSSION] Blood Gulch Reality
Oookay ... but it has integrated vehicular combat. And we haven't gotten to the AI yet. And some other things I can't remember and I'm not spamming Halopedia stuff this time.Fortune wrote:Halo is no where near realistic. Besides the guns (and the pistol having a god dammed scope) its realistic on a relative scale. As in physics.
...Seafire wrote:Fine. Let me restate what I was going to previously but for some reason the post-post message wouldn't load.Amy wrote:...Please someone kill this person.
I am not gonna comment on how you totally just failed so hard. Seafire do it for me.
*Ahem*
This mod is fucking simple as meat and potatoes and doesn't deserve to be a collab. It doesn't require the million paragraph rants that 2310 posts, or the overcomplicated organization of people, or the hype of the whole thing to the point it needs two threads. If you're going to do a collab, make it sound extremely awesome (Better than HRMT or something), make it professional, and make it NOT THIS.
If you and your little noob friends want to make a collab and end up D-Swapping a few things and fiddle with some variables, be my guest. But keep it in PM's. I seriously don't need to wake up in the morning, check this topic, and end up seeing some overdone rant about the Spartan project which I already know about.
Please gtfo of this thread.
Point taken. But I finish what I begin.
Alright. Making it more realistic isn't purely about upgrading the bitmaps; everything should look like it was used, or at least for the time period it was there. (If I said anything contradictory earlier, sorry!) Think about how a real BG would look.Frinîk wrote:^ i meant more on the whole point that i need a theme, not a mod description....
Theme as in something to work with! Not just "Redefining the bitmaps," A THEME
To rephrase. WTF IS BLOODGULCH GONNA LOOK LIKE IN YOUR COLLAB!
I took a walk through standard BG and here's a few things I found: (feel free to add on)
- Those shiny Forerunner bases could do with some dirt on them. They're a little too clean to have been there for 100,000 years. Also, the floor needs some sand.
- Rocks need to be a bit sandy, so it looks like it's actually been on the sand and not recently dropped on it.
- At the entrance of the open cliff from the red base, the floor does not fade into the cliff wall smoothly. Ensure all sides of the ground fade into the cliff texture.
- Also, if Falabmaja is successful in getting the 3d grass to work, we may want to make the entire floor sandy and then put grass on them.
- Banshee controls need to look like they can really be used to fly. Perhaps a radar, a screen, and a few buttons.
- Also, the cave needs some real lighting instead of the glowy things on the wall. Use the Forerunner lights in the base or the blinking spotlights/beacons, but for the latter make them white and not blinking.
My HDM profile & modding stuff.
Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
Join CHIP today! Be part of an awesome team of awesome people!

Avatar: That's how my name actually looks.
Re: [COLLAB DISCUSSION] Blood Gulch Reality
i was thinking more jungle-ey for some reason. with like trees and stuff.
but we need a base grass like this

but with stones and stuff mixed in.
could we add trees to bloodgulch? because we can't fill the whole arena with grass, unless you want uber lag.
but we need a base grass like this

but with stones and stuff mixed in.
could we add trees to bloodgulch? because we can't fill the whole arena with grass, unless you want uber lag.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
-
- Ranger
- Posts: 686
- Joined: Sat Dec 26, 2009 5:16 am
- Location: Forerunner Cartography Installation 330, making new maps!
Re: [COLLAB DISCUSSION] Blood Gulch Reality
The natural environment of Halo is immensly varied. There's snow (Control Room), desert (Wherever the Pillar of Autumn crashed), beach (Silent Cartographer Island), and probably a few others I can't remember. Since there isn't thick jungle, we could use that as a theme, although that might be kinda laggy and confusing.Falabmaja The 2nd wrote:i was thinking more jungle-ey for some reason. with like trees and stuff.
but we need a base grass like this
but with stones and stuff mixed in.
could we add trees to bloodgulch? because we can't fill the whole arena with grass, unless you want uber lag.
We could make the base something more like soil with just a little grass mixed in, if we have shady trees there won't be too much tall grass under the tree.
For trees we can use some of the existing ones, and also possibly add some hat-style trees (instead of conical trees) so that it also functions as cover against shees to some effect.
EDIT: Also, we should have a specific areas of greenery and specific areas of sand, instead of mixing it together. So there would be a path down the center between the hills where hogs can drive (it's currently the path entirely made of sand), and around the hills and sides greenery with grass and trees.
My HDM profile & modding stuff.
Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
Join CHIP today! Be part of an awesome team of awesome people!

Avatar: That's how my name actually looks.
Re: [COLLAB DISCUSSION] Blood Gulch Reality
K so Bloodgulch will just be like a grassy plane? I just learned how to do that perfectly, so yeah.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
-
- Ranger
- Posts: 686
- Joined: Sat Dec 26, 2009 5:16 am
- Location: Forerunner Cartography Installation 330, making new maps!
Re: [COLLAB DISCUSSION] Blood Gulch Reality
Not the whole thing. The sides of BG should fade into the gulch walls on all the sides, and also there will be a sandy path from base to base. Each base will also be surrounded by sand/soil, so the base insides need to be at least a little sandy and not perfectly clean as if there's a team of Sentinels blasting out sand when there's no one looking.Frinîk wrote:K so Bloodgulch will just be like a grassy plane? I just learned how to do that perfectly, so yeah.
Also, if we add new trees and grass sceneries, you'll need to bitmap them if they don't look good enough, or if they're cell shaded.
My HDM profile & modding stuff.
Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
Join CHIP today! Be part of an awesome team of awesome people!

Avatar: That's how my name actually looks.
Re: [COLLAB DISCUSSION] Blood Gulch Reality
i'll start working on the sbsp, because i need to if we want grass.
do we still need that special spartan i made?
anyone doing scen placement?
do we still need that special spartan i made?
anyone doing scen placement?
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
-
- Ranger
- Posts: 686
- Joined: Sat Dec 26, 2009 5:16 am
- Location: Forerunner Cartography Installation 330, making new maps!
Re: [COLLAB DISCUSSION] Blood Gulch Reality
Do you still have pics of the special spartan bitmaps? I'd like to see them before making a decision on them.
Scen placement goes to scen dept.: Dittoz7. I'll probably need the scen changes to be on a minimally modded map, and then import everyone's work into it.
Scen placement goes to scen dept.: Dittoz7. I'll probably need the scen changes to be on a minimally modded map, and then import everyone's work into it.
My HDM profile & modding stuff.
Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
Join CHIP today! Be part of an awesome team of awesome people!

Avatar: That's how my name actually looks.
Who is online
Users browsing this forum: Majestic-12 [Bot] and 17 guests