Apocalypse Gulch - a mod in progress

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Syperium
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Post by Syperium » Tue Jun 20, 2006 10:55 am

Sleeping_Insomniac19 wrote:
Syperium wrote:Hey SI, hows the mod going?
I have to restart... It won't take long, and this version will be A LOT better.

Ah, that's cool and not. I can't wait for release. Is it still going to have all of the original stuff mentioned that would be in there? I love the idea of the Jet Pack. That is going to be F.U.N.

ps. I've tried now to mod the Halo "Trial". Hehe, i got no where. The HexEdit for windows doesn't resemble the version for mac at all... No ASCII, and it doesn't read it like the mac version does. So, F*** it.


-Syperium

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Post by «Beast» » Tue Jun 20, 2006 12:02 pm

I got an idea for Apocalypse Gulch. You said you wanted to get the Banshee outta there? Replace it with a lifepod and give it more seats if there aren't already. It's human, and can be used for fast team transport.
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SleepingInsomniac
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Post by SleepingInsomniac » Tue Jun 20, 2006 12:24 pm

but people can't be hurt in it... It's good that it can't shoot, but people could just go and get the flag.

If anyone knows how to fix this, PM mesword
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Post by «Beast» » Tue Jun 20, 2006 12:34 pm

You could change the collision model, couldn't you? Find what defines the damage and compare it to the Banshee or something.
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Post by sword » Tue Jun 20, 2006 6:31 pm

As I keep saying, its a flag.

I'll just AIM you how to do it.
The sword.

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Post by SleepingInsomniac » Wed Jul 05, 2006 11:41 am

The main list has been updated. I am still taking suggestions on what to add.

I'd say (based off the list in the first post) the mod is 60% complete.
(I just don't work on it that much :D)
- Pseudosleep on halo

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Post by hamstersaur » Wed Jul 05, 2006 12:05 pm

just so u know sleeping, I think that is an excellent idea tell me when u r done!
"All of humanity is insane; what separates us from others is its degree." -Oscar Wilde

happydude

Post by happydude » Wed Jul 05, 2006 5:45 pm

i think this mod is gonna be awsome when its released
i question but.
wouldnt be anoying to be flying around in a jetpack and some1 in a banshee shots you
i think it would be better to remove bashees completely cos every game i play says "no shees"

but the lifepod idea sounds cool :D

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Post by Syperium » Wed Jul 05, 2006 6:45 pm

Oh, If you are going to add a lifepod into this map, you should try and come up with some way to make a collision model for it. It goes right through anything when drivin. Lol.

I just played A Bunny's Close Combat mod. Truly awesome. I think it would better if you took the fog off a tad. But, it's really awesome.

I mentioned that i just played that mod because, you should make something like the Zephyr. That thing rocks. I have an idea of how to make it to. Those HMT plug-ins should come in handy, :wink:.

A Bunny, can you telll me what projectile you used on the Zephyr? I'm guessing Plasma Riffle Projectile. I would need though, to figure out how you got it to where, it doesn't go the whole distance in which it is shot. You made it have a close range shot. **Thinks hard**. I'll give this a shot if you don't mind. If you do, please tell me.

Then again, Good luck on this mod SI. Should be cool with all of these brilliant ideas.


-Syp.


ps. I have an idea, and, I'm accually trying it right now... IM me if you want to hear it. I feer that mentioning it here, on a public forum, would strike up these noobs and they will go bizzerk. So, IM me if you want to hear it. Lol. Later.

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Post by Deifier » Wed Jul 05, 2006 9:09 pm

yea a bunnys close combat mod is cool, with the different skins and the weapon "Zephyr" the fogs a bit dark but :?

my favourite mod is the model adjustment mod

so yea sleepy try makin different models for the guns :D
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Post by Syperium » Wed Jul 05, 2006 10:33 pm

He doesn't have to try. He can, 8} . Sleepy, thanks for the hint earlier, :wink:. It helped me a lot. It still isn't working... but.. it helped. Lol.


-Syp.

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Post by Deifier » Fri Jul 07, 2006 7:11 pm

i wanna see lifepods in this mod :D
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Post by Syperium » Fri Jul 07, 2006 7:40 pm

Haha, Getting anxious eh HappyDude? Lol. I wouldn't mind a drivable Lifepod.

I'm getting frustrated with the game globals. I could make a drivable LifePod... :/. But, Once I figure out how to change the file size in the Game Globals, I'll have a drvable Life Pod in no time, :wink:.

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Post by Guest » Fri Jul 07, 2006 9:17 pm

when is this mod gonna cum? :lol:

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Post by Deifier » Fri Jul 07, 2006 11:36 pm

Syperium wrote: I'll have a drvable Life Pod in no time, :wink:.
cool :D
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