AXIS V2: A tribute to Brimstone

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

1337?

A (80-100)
9
45%
B (60-79)
4
20%
C (50-59)
5
25%
F (I'm a donkey hole!)
2
10%
 
Total votes: 20

Smythe
Commando
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Post by Smythe » Sat Jul 19, 2008 9:17 pm

G[v]N wrote:
XD (G)hosts wrote:
DanDan wrote:
well there wasn't much change...but it was good change and necessary change that made the map a lot better. gj GVN
O.O u got it to work? when ever i play it i cant move...
I believe you can move now.

Or did Brimstone ask me to leave it there so everyone is forced to play CTF? Hmm..
is it a conspiracy?
Image

Modzy
Green Beret
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Post by Modzy » Sat Jul 19, 2008 9:50 pm

lol ^ sounds like it

Sparky
Delta Force
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Post by Sparky » Fri Jul 25, 2008 7:46 am

The link no longer works. Is this mod no longer being offered?

EDIT: oops. I knew I saw that before... viewtopic.php?p=85415#85415
Either you are groping for answers, or you are asking God and listening to Jesus.

Nintenman
Veteran
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Post by Nintenman » Fri Jul 25, 2008 8:31 am

Link no work O_O

Send over AIM please.
-Nate

Sparky
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Post by Sparky » Fri Jul 25, 2008 8:48 am

Either you are groping for answers, or you are asking God and listening to Jesus.

BLACKHAWK5866
Ranger
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Post by BLACKHAWK5866 » Fri Jul 25, 2008 8:55 am

This mod is sick, I was just playing it.
Image
Image

G[v]N
Green Beret
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Post by G[v]N » Fri Jul 25, 2008 10:31 pm

BLACKHAWK5866 wrote:This mod is sick, I was just playing it.
Thanks XP
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Smythe
Commando
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Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Post by Smythe » Fri Jul 25, 2008 11:42 pm

The link is broken
Image

Excend
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Post by Excend » Sat Jul 26, 2008 5:25 am

try using the fixed one -.-"
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Sparky
Delta Force
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Post by Sparky » Sat Jul 26, 2008 11:00 am

Well, I like the mod, with the exception of everything.

Just kidding!

Nice work on the weapon models, but what I like most about this mod is the spartan's appearance.

I don't know why you changed the movement of the spartan; I enjoyed being able to strafe diagonally in the past.

It needs a theme and more strategically-placed weapon and item locations. I'd also like to see more vehicles, unless it doesn't fit with the theme.

My poll vote was a C, because while it has some really great ideas and potential, it still needs lots of additions and tweaks before I'd consider it finished. I wouldn't host it, unless someone can attribute the movement restrictions to a theme - is it a Wolfenstein (Axis vs. Allies?) or Marathon 1 theme? Also, I'd like to see those beach house rooms filled up with something - even paintings that might contribute to the theme. Personally, I'd place the weapons in the rooms on tables... after all, what are weapons doing scattered around on the ground outside? Also, that blue base vehicle spawn bug is still rearing its ugly head.
Either you are groping for answers, or you are asking God and listening to Jesus.

a sniper[Akbar]
Operative
Posts: 173
Joined: Fri Nov 23, 2007 6:52 pm
Location: minnesota

Post by a sniper[Akbar] » Sat Jul 26, 2008 12:00 pm

when i clicked the link it just went to filefront and didnt let me D/L the mod
join now at s1.zetaboards.com/Game_Flash

http://hosted.filefront.com/asniper/

Kayar
Delta Force
Posts: 4214
Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Post by Kayar » Sat Jul 26, 2008 9:17 pm

Sparky wrote:Well, I like the mod, with the exception of everything.

Just kidding!

Nice work on the weapon models, but what I like most about this mod is the spartan's appearance.

I don't know why you changed the movement of the spartan; I enjoyed being able to strafe diagonally in the past.

It needs a theme and more strategically-placed weapon and item locations. I'd also like to see more vehicles, unless it doesn't fit with the theme.

My poll vote was a C, because while it has some really great ideas and potential, it still needs lots of additions and tweaks before I'd consider it finished. I wouldn't host it, unless someone can attribute the movement restrictions to a theme - is it a Wolfenstein (Axis vs. Allies?) or Marathon 1 theme? Also, I'd like to see those beach house rooms filled up with something - even paintings that might contribute to the theme. Personally, I'd place the weapons in the rooms on tables... after all, what are weapons doing scattered around on the ground outside? Also, that blue base vehicle spawn bug is still rearing its ugly head.
Sparky, the original Axis mod, which is most of this mod, was made by Brimstone a long time ago. He's gone now. I'm sure Gravveen likes the feedback anyway, however.
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

Excend
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Post by Excend » Sun Jul 27, 2008 4:10 am

a sniper wrote:when i clicked the link it just went to filefront and didnt let me D/L the mod
im not sure about the problems other people have, but in the situation u just described, i use to have that problem with my eMac, all you do is right click the download now button and then click open link in a new window (im not sure if it has to be in a new window but thats what i did, shouldnt matter though)

this is a solve for when the download now button does nothing on click
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

G[v]N
Green Beret
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Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Post by G[v]N » Sun Jul 27, 2008 4:41 am

Kayar wrote:
Sparky wrote:Well, I like the mod, with the exception of everything.

Just kidding!

Nice work on the weapon models, but what I like most about this mod is the spartan's appearance.

I don't know why you changed the movement of the spartan; I enjoyed being able to strafe diagonally in the past.

It needs a theme and more strategically-placed weapon and item locations. I'd also like to see more vehicles, unless it doesn't fit with the theme.

My poll vote was a C, because while it has some really great ideas and potential, it still needs lots of additions and tweaks before I'd consider it finished. I wouldn't host it, unless someone can attribute the movement restrictions to a theme - is it a Wolfenstein (Axis vs. Allies?) or Marathon 1 theme? Also, I'd like to see those beach house rooms filled up with something - even paintings that might contribute to the theme. Personally, I'd place the weapons in the rooms on tables... after all, what are weapons doing scattered around on the ground outside? Also, that blue base vehicle spawn bug is still rearing its ugly head.
Sparky, the original Axis mod, which is most of this mod, was made by Brimstone a long time ago. He's gone now. I'm sure Gravveen likes the feedback anyway, however.
ARGH!! SPELLING ERROR!! CURSE YOU, K-MAN!! CURSE YOU!! MAY THE METEORS OF THE HEAVENS BEFALL INFIDELS WHO SPELL MY NAME WRONG--

Yea, sure, I like the feedback.

I think.

1. Theme - ask Brimstone.
2. Weapons - Why stop at tables? How about anti-gravity holding compartments? With that moving door mach! And a lock that only allows the according team to enter!! AND--
3. Vehicle spawn bug - *has no idea what you're talking about*
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Sparky
Delta Force
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Post by Sparky » Sun Jul 27, 2008 7:04 am

I like the lock idea, but why stop at anti-gravity holding compartments? Why not add a tv, couch, fridge... heck, bring out the coasters for the frosty glasses!
Either you are groping for answers, or you are asking God and listening to Jesus.

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