is it a conspiracy?G[v]N wrote:I believe you can move now.XD (G)hosts wrote:O.O u got it to work? when ever i play it i cant move...DanDan wrote:
well there wasn't much change...but it was good change and necessary change that made the map a lot better. gj GVN
Or did Brimstone ask me to leave it there so everyone is forced to play CTF? Hmm..
AXIS V2: A tribute to Brimstone
Moderator: Halo Moderators

The link no longer works. Is this mod no longer being offered?
EDIT: oops. I knew I saw that before... viewtopic.php?p=85415#85415
EDIT: oops. I knew I saw that before... viewtopic.php?p=85415#85415
Either you are groping for answers, or you are asking God and listening to Jesus.
-
- Ranger
- Posts: 912
- Joined: Sat Jun 14, 2008 12:00 pm
- Contact:
Well, I like the mod, with the exception of everything.
Just kidding!
Nice work on the weapon models, but what I like most about this mod is the spartan's appearance.
I don't know why you changed the movement of the spartan; I enjoyed being able to strafe diagonally in the past.
It needs a theme and more strategically-placed weapon and item locations. I'd also like to see more vehicles, unless it doesn't fit with the theme.
My poll vote was a C, because while it has some really great ideas and potential, it still needs lots of additions and tweaks before I'd consider it finished. I wouldn't host it, unless someone can attribute the movement restrictions to a theme - is it a Wolfenstein (Axis vs. Allies?) or Marathon 1 theme? Also, I'd like to see those beach house rooms filled up with something - even paintings that might contribute to the theme. Personally, I'd place the weapons in the rooms on tables... after all, what are weapons doing scattered around on the ground outside? Also, that blue base vehicle spawn bug is still rearing its ugly head.
Just kidding!
Nice work on the weapon models, but what I like most about this mod is the spartan's appearance.
I don't know why you changed the movement of the spartan; I enjoyed being able to strafe diagonally in the past.
It needs a theme and more strategically-placed weapon and item locations. I'd also like to see more vehicles, unless it doesn't fit with the theme.
My poll vote was a C, because while it has some really great ideas and potential, it still needs lots of additions and tweaks before I'd consider it finished. I wouldn't host it, unless someone can attribute the movement restrictions to a theme - is it a Wolfenstein (Axis vs. Allies?) or Marathon 1 theme? Also, I'd like to see those beach house rooms filled up with something - even paintings that might contribute to the theme. Personally, I'd place the weapons in the rooms on tables... after all, what are weapons doing scattered around on the ground outside? Also, that blue base vehicle spawn bug is still rearing its ugly head.
Either you are groping for answers, or you are asking God and listening to Jesus.
-
- Operative
- Posts: 173
- Joined: Fri Nov 23, 2007 6:52 pm
- Location: minnesota
Sparky, the original Axis mod, which is most of this mod, was made by Brimstone a long time ago. He's gone now. I'm sure Gravveen likes the feedback anyway, however.Sparky wrote:Well, I like the mod, with the exception of everything.
Just kidding!
Nice work on the weapon models, but what I like most about this mod is the spartan's appearance.
I don't know why you changed the movement of the spartan; I enjoyed being able to strafe diagonally in the past.
It needs a theme and more strategically-placed weapon and item locations. I'd also like to see more vehicles, unless it doesn't fit with the theme.
My poll vote was a C, because while it has some really great ideas and potential, it still needs lots of additions and tweaks before I'd consider it finished. I wouldn't host it, unless someone can attribute the movement restrictions to a theme - is it a Wolfenstein (Axis vs. Allies?) or Marathon 1 theme? Also, I'd like to see those beach house rooms filled up with something - even paintings that might contribute to the theme. Personally, I'd place the weapons in the rooms on tables... after all, what are weapons doing scattered around on the ground outside? Also, that blue base vehicle spawn bug is still rearing its ugly head.
-
- Commando
- Posts: 2791
- Joined: Sun May 06, 2007 3:27 am
- Location: SiK x Gh0sTs Rehauled.
- Contact:
im not sure about the problems other people have, but in the situation u just described, i use to have that problem with my eMac, all you do is right click the download now button and then click open link in a new window (im not sure if it has to be in a new window but thats what i did, shouldnt matter though)a sniper wrote:when i clicked the link it just went to filefront and didnt let me D/L the mod
this is a solve for when the download now button does nothing on click
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
ARGH!! SPELLING ERROR!! CURSE YOU, K-MAN!! CURSE YOU!! MAY THE METEORS OF THE HEAVENS BEFALL INFIDELS WHO SPELL MY NAME WRONG--Kayar wrote:Sparky, the original Axis mod, which is most of this mod, was made by Brimstone a long time ago. He's gone now. I'm sure Gravveen likes the feedback anyway, however.Sparky wrote:Well, I like the mod, with the exception of everything.
Just kidding!
Nice work on the weapon models, but what I like most about this mod is the spartan's appearance.
I don't know why you changed the movement of the spartan; I enjoyed being able to strafe diagonally in the past.
It needs a theme and more strategically-placed weapon and item locations. I'd also like to see more vehicles, unless it doesn't fit with the theme.
My poll vote was a C, because while it has some really great ideas and potential, it still needs lots of additions and tweaks before I'd consider it finished. I wouldn't host it, unless someone can attribute the movement restrictions to a theme - is it a Wolfenstein (Axis vs. Allies?) or Marathon 1 theme? Also, I'd like to see those beach house rooms filled up with something - even paintings that might contribute to the theme. Personally, I'd place the weapons in the rooms on tables... after all, what are weapons doing scattered around on the ground outside? Also, that blue base vehicle spawn bug is still rearing its ugly head.
Yea, sure, I like the feedback.
I think.
1. Theme - ask Brimstone.
2. Weapons - Why stop at tables? How about anti-gravity holding compartments? With that moving door mach! And a lock that only allows the according team to enter!! AND--
3. Vehicle spawn bug - *has no idea what you're talking about*

Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
Who is online
Users browsing this forum: No registered users and 39 guests