Bots Modding

Everything about HD, MD, and their mods.

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Sugarlumps
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Re: Bots Modding

Post by Sugarlumps » Tue Jul 06, 2010 3:44 am

^Some parts of the forum yes.
Others...not really.
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Yayap the Grunt
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Re: Bots Modding

Post by Yayap the Grunt » Tue Jul 06, 2010 5:43 am

Name these mods. If they are single player, then I understand and yes it can be done. If not, then it's not possible insofar as I know.
Grunt Attack mod.
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Re: Bots Modding

Post by Kayar » Tue Jul 06, 2010 8:33 am

A search of MGM does not bring this mod up. Can you tell me where/how you found/got it?
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2310
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Re: Bots Modding

Post by 2310 » Tue Jul 06, 2010 8:40 am

It's the one with red grunts vs. blue grunts ... I think. Also, most CE mods with AI do this.

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Re: Bots Modding

Post by Sparky » Tue Jul 06, 2010 10:08 am

No need to wait for me anymore. I'm done: my plugin set includes scnr and the scenario madness final version is out. (But I'm still going to make an update that includes some example AI encounters, as per request.)
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Re: Bots Modding

Post by Kayar » Tue Jul 06, 2010 11:30 am

2310 wrote:It's the one with red grunts vs. blue grunts ... I think. Also, most CE mods with AI do this.
"CE mods" do not exist. That would be CE to demo conversion, which is not a mod. Case in point: excluding CE conversion, no Halo Demo modding tool or technique is capable of giving red/blue teams to AI.
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Yayap the Grunt
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Re: Bots Modding

Post by Yayap the Grunt » Tue Jul 06, 2010 1:35 pm

@Kayar Here it is: http://www.halodemomods.com/wiki/Mod_Da ... unt_Attack

And is the small guide correct?

1A. Recursively extract the actv of the AI and open and expand the map you want the AI to be on, and select the check button to import the AI (Eschaton)
1B. in vehi tag fill the actv (with the AI I want to appear) and switch its coll to something small, make the seats un-usable then rebuild the map (Eschaton)
2. flip the vehicle over in swordedit and move the blue machinegun warthog out of the map in the same program (SwordEdit)
3. Go under the scnr tag's dependency swapper and choose a scen slot you don't need. Swap in the vehicle that has your AI into that scen slot by changing its type to 'vehi' at the bottom and entering in your vehicle's tag name from the popup menu. (Eschaton?)
4. (How to respawn AI goes here)
5. (How to put AI on different teams goes here)

*(Steps missing)
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2310
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Re: Bots Modding

Post by 2310 » Tue Jul 06, 2010 7:25 pm

Kayar wrote:
2310 wrote:It's the one with red grunts vs. blue grunts ... I think. Also, most CE mods with AI do this.
"CE mods" do not exist. That would be CE to demo conversion, which is not a mod. Case in point: excluding CE conversion, no Halo Demo modding tool or technique is capable of giving red/blue teams to AI.
By CE mod, I meant a mod originally made with CE or used to make AI respawn with scnr with CE.

Sugarlumps
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Re: Bots Modding

Post by Sugarlumps » Tue Jul 06, 2010 11:28 pm

Yayap the Grunt wrote:@Kayar Here it is: http://www.halodemomods.com/wiki/Mod_Da ... unt_Attack

And is the small guide correct?

1A. Recursively extract the actv of the AI and open and expand the map you want the AI to be on, and select the check button to import the AI (Eschaton)
1B. in vehi tag fill the actv (with the AI I want to appear) and switch its coll to something small, make the seats un-usable then rebuild the map (Eschaton)
2. flip the vehicle over in swordedit and move the blue machinegun warthog out of the map in the same program (SwordEdit)
3. Go under the scnr tag's dependency swapper and choose a scen slot you don't need. Swap in the vehicle that has your AI into that scen slot by changing its type to 'vehi' at the bottom and entering in your vehicle's tag name from the popup menu. (Eschaton?)
4. (How to respawn AI goes here)
5. (How to put AI on different teams goes here)

*(Steps missing)
Respawning is in the previous posts gawd dammit.
AI on different teams? CE, or Sparky
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Moxus
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Re: Bots Modding

Post by Moxus » Wed Jul 07, 2010 4:00 am

Yayap the Grunt wrote:@Kayar Here it is: http://www.halodemomods.com/wiki/Mod_Da ... unt_Attack

And is the small guide correct?

1A. Recursively extract the actv of the AI and open and expand the map you want the AI to be on, and select the check button to import the AI (Eschaton)
1B. in vehi tag fill the actv (with the AI I want to appear) and switch its model and coll to something small, make the seats un-usable then rebuild the map (Eschaton)
2. Swap the vehicle into an itmc tag which spawns on the map. Adjust spawn time to desired AI respawn (Eschaton).
3. Place the itmc tag and flip the vehicle over in swordedit.
5. We've already told you multiple times now, and you're not listening: the only way to get teams is by Halo: Custom Edition, which requires windows and some knowledge, or Sparky, who still uses CE. You can't mod this in with present tools.
Fixed, with the stuff you've been told but haven't included.

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Yayap the Grunt
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Re: Bots Modding

Post by Yayap the Grunt » Wed Jul 07, 2010 6:39 am

Well, then this topic is complete.

Thanks to all of you who helped! My thanks!
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