Bots Modding
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- Ranger
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- Yayap the Grunt
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Re: Bots Modding
Grunt Attack mod.Name these mods. If they are single player, then I understand and yes it can be done. If not, then it's not possible insofar as I know.

Re: Bots Modding
A search of MGM does not bring this mod up. Can you tell me where/how you found/got it?
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- Ranger
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Re: Bots Modding
It's the one with red grunts vs. blue grunts ... I think. Also, most CE mods with AI do this.
My HDM profile & modding stuff.
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Re: Bots Modding
No need to wait for me anymore. I'm done: my plugin set includes scnr and the scenario madness final version is out. (But I'm still going to make an update that includes some example AI encounters, as per request.)
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Bots Modding
"CE mods" do not exist. That would be CE to demo conversion, which is not a mod. Case in point: excluding CE conversion, no Halo Demo modding tool or technique is capable of giving red/blue teams to AI.2310 wrote:It's the one with red grunts vs. blue grunts ... I think. Also, most CE mods with AI do this.
- Yayap the Grunt
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Re: Bots Modding
@Kayar Here it is: http://www.halodemomods.com/wiki/Mod_Da ... unt_Attack
And is the small guide correct?
1A. Recursively extract the actv of the AI and open and expand the map you want the AI to be on, and select the check button to import the AI (Eschaton)
1B. in vehi tag fill the actv (with the AI I want to appear) and switch its coll to something small, make the seats un-usable then rebuild the map (Eschaton)
2. flip the vehicle over in swordedit and move the blue machinegun warthog out of the map in the same program (SwordEdit)
3. Go under the scnr tag's dependency swapper and choose a scen slot you don't need. Swap in the vehicle that has your AI into that scen slot by changing its type to 'vehi' at the bottom and entering in your vehicle's tag name from the popup menu. (Eschaton?)
4. (How to respawn AI goes here)
5. (How to put AI on different teams goes here)
*(Steps missing)
And is the small guide correct?
1A. Recursively extract the actv of the AI and open and expand the map you want the AI to be on, and select the check button to import the AI (Eschaton)
1B. in vehi tag fill the actv (with the AI I want to appear) and switch its coll to something small, make the seats un-usable then rebuild the map (Eschaton)
2. flip the vehicle over in swordedit and move the blue machinegun warthog out of the map in the same program (SwordEdit)
3. Go under the scnr tag's dependency swapper and choose a scen slot you don't need. Swap in the vehicle that has your AI into that scen slot by changing its type to 'vehi' at the bottom and entering in your vehicle's tag name from the popup menu. (Eschaton?)
4. (How to respawn AI goes here)
5. (How to put AI on different teams goes here)
*(Steps missing)

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- Ranger
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Re: Bots Modding
By CE mod, I meant a mod originally made with CE or used to make AI respawn with scnr with CE.Kayar wrote:"CE mods" do not exist. That would be CE to demo conversion, which is not a mod. Case in point: excluding CE conversion, no Halo Demo modding tool or technique is capable of giving red/blue teams to AI.2310 wrote:It's the one with red grunts vs. blue grunts ... I think. Also, most CE mods with AI do this.
My HDM profile & modding stuff.
Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
Join CHIP today! Be part of an awesome team of awesome people!

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- Ranger
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- Joined: Mon Aug 03, 2009 10:42 pm
Re: Bots Modding
Respawning is in the previous posts gawd dammit.Yayap the Grunt wrote:@Kayar Here it is: http://www.halodemomods.com/wiki/Mod_Da ... unt_Attack
And is the small guide correct?
1A. Recursively extract the actv of the AI and open and expand the map you want the AI to be on, and select the check button to import the AI (Eschaton)
1B. in vehi tag fill the actv (with the AI I want to appear) and switch its coll to something small, make the seats un-usable then rebuild the map (Eschaton)
2. flip the vehicle over in swordedit and move the blue machinegun warthog out of the map in the same program (SwordEdit)
3. Go under the scnr tag's dependency swapper and choose a scen slot you don't need. Swap in the vehicle that has your AI into that scen slot by changing its type to 'vehi' at the bottom and entering in your vehicle's tag name from the popup menu. (Eschaton?)
4. (How to respawn AI goes here)
5. (How to put AI on different teams goes here)
*(Steps missing)
AI on different teams? CE, or Sparky
Re: Bots Modding
Fixed, with the stuff you've been told but haven't included.Yayap the Grunt wrote:@Kayar Here it is: http://www.halodemomods.com/wiki/Mod_Da ... unt_Attack
And is the small guide correct?
1A. Recursively extract the actv of the AI and open and expand the map you want the AI to be on, and select the check button to import the AI (Eschaton)
1B. in vehi tag fill the actv (with the AI I want to appear) and switch its model and coll to something small, make the seats un-usable then rebuild the map (Eschaton)
2. Swap the vehicle into an itmc tag which spawns on the map. Adjust spawn time to desired AI respawn (Eschaton).
3. Place the itmc tag and flip the vehicle over in swordedit.
5. We've already told you multiple times now, and you're not listening: the only way to get teams is by Halo: Custom Edition, which requires windows and some knowledge, or Sparky, who still uses CE. You can't mod this in with present tools.
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- Yayap the Grunt
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