[MOD] Andor Preview

Everything about HD, MD, and their mods.

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Kayar
Delta Force
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Post by Kayar » Sat Jan 19, 2008 10:18 am

Wabbit wrote:
TaxiService wrote:oh, god, please.


tell me that that bridge is not using Stone as material.
Nope, it's imported. The shader is cap metal.
Imported objects use an existing material.

At least, when I imported "Box Building" it seemed to automatically use stone.

Edit: Nevermind, it used dirt. Which is first on the list of materials.
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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DanDan
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Post by DanDan » Sat Jan 19, 2008 11:07 am

sounds like its comming along nicely. cant wait for the release
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Go Go Go Play CS:S!!!!

Fonzeh
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Post by Fonzeh » Sat Jan 19, 2008 11:44 am

Well guys, too be honest this mods about done. Were adding Some Details, We might not even have to go into Bitmapping but if we do youll know. Were gonna add some sky, Maybe Modify the UI a Bit. That all totally depends on were we ultimatly want this mod to go. Id say in about a week or two this mod should be ready to go!
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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cQuence
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Post by cQuence » Sat Jan 19, 2008 3:15 pm

be sure to make the energy sword lunge O.o

Altimit01
Eschaton Dev
Eschaton Dev
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Post by Altimit01 » Sat Jan 19, 2008 3:27 pm

Gameplay intuition says: multiple approaches between bases would make the map play better.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
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seabeast
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Location: Eating your cat! >_>

Post by seabeast » Sat Jan 19, 2008 3:28 pm

Yay! [whisper]i beta tested[/whisper] :D

Mike1122
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Post by Mike1122 » Sat Jan 19, 2008 3:55 pm

working on weps now, i need the map.
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Shodos
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Post by Shodos » Sat Jan 19, 2008 4:20 pm

Altimit01 wrote:Gameplay intuition says: multiple approaches between bases would make the map play better.
i agree.

maybe not flying machines, but another bridge might be nice.

or teleporters...

:O teleporters that go around the back of the opposite base, from 2 other imported road/bridge things

= is bridge
0 is base


=0=0=

Kayar
Delta Force
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Post by Kayar » Sat Jan 19, 2008 4:45 pm

Shodos wrote:
=0=0=
\_____/
You made a smiley! XD
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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Mike1122
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Post by Mike1122 » Sat Jan 19, 2008 5:35 pm

Here are Some of the Weps that are gonna be in Andoe:


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G[v]N
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Post by G[v]N » Sat Jan 19, 2008 6:57 pm

1337.

That is all.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Mike1122
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Post by Mike1122 » Sat Jan 19, 2008 8:35 pm

man, this is gonna take me like an hour to get these suckers in.
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G[v]N
Green Beret
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Post by G[v]N » Sat Jan 19, 2008 8:46 pm

Nah, with minimum errors it'll only be like 20 mins.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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spida
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Post by spida » Sat Jan 19, 2008 9:17 pm

I feel so happy. I taught andor lots of the stuff he knows. :) Haha.

DanDan
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Post by DanDan » Sun Jan 20, 2008 12:39 am

wow, this will be fun!!!

yes, i think there should be multiple entrances into each base.(maybe like a little base that lis off to the side.)let me try to draw it.

o:small base.(just like a house or a blood gulch base.)
0"regular base
I:bridge
/:bridge
\:bridge
ok here it goes.


I
0\
I o its a bad picture but do you get it.
0/
I
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Go Go Go Play CS:S!!!!

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