Cyclone |M|Gulch (Finished)
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ok this mod is amazing but a couple of things firt off i dont like how the chute thingy up on the thing on the cliff you fall into it and you cant get out
and i fell though the ground randomly a couple of times and then i saw bloodgulch on my journy though the ground almost as if you just stackd your new map on top of the old bloodgulch.
and how you took things from a whole buch of different levels is rly cool
and when ever you look one way it is like you are seeing a buch of fog. do you kno why that is or is it just me?
and i fell though the ground randomly a couple of times and then i saw bloodgulch on my journy though the ground almost as if you just stackd your new map on top of the old bloodgulch.
and how you took things from a whole buch of different levels is rly cool
and when ever you look one way it is like you are seeing a buch of fog. do you kno why that is or is it just me?
?Fe?thers? [Full]
Jhypestype [Demo]

^Credit to G[v]N^

somewhat tasty!
Jhypestype [Demo]

^Credit to G[v]N^

somewhat tasty!
LOL! the above post declares my suspicions correctly.
sorta
we can create new maps by taking the original bsp, editing it in wings3d etc, and then, instead of turning it into only a mod2, make it a piece of scen with it as a coll.
doesn't the model and the colision work on the same principle? therefor we could inject models into collision sectors? not sure if it would work
but if it did, voila.
all conjecture. sorry if I sounded if I knew what I was talkign about.
sorta
we can create new maps by taking the original bsp, editing it in wings3d etc, and then, instead of turning it into only a mod2, make it a piece of scen with it as a coll.
doesn't the model and the colision work on the same principle? therefor we could inject models into collision sectors? not sure if it would work
but if it did, voila.
all conjecture. sorry if I sounded if I knew what I was talkign about.
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- Ranger
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http://forums.halomods.com/viewtopic.php?t=71655
dude i made it to outstanding!!
first demo mod and second mac mod to go to outstanding
dude i made it to outstanding!!
first demo mod and second mac mod to go to outstanding
TsGh
Well, your theory is mostly sound. But collision and visual models are completely different. From what I've been seeing of the coll tags of normal objects, they use a tree structure of planes similar to the bsp. So the collision mesh is a completely different way of modelling in the 3D space than the visible mesh (mode, mod2). But yes that's exactly what was done with this. A scen tag was made using the bsp geometry, but with the HEK (read: CE tools). This is actually an old technique but with a new twist. It's basically log modding with one very nice piece of scenery. Or you could think of it as mini-mapping if any of you follow H2 xbox modding.
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Download Eschaton: Mediafire
Download Eschaton: Mediafire
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