Duel Weapons in Bloodgulch--->my latest project

Everything about HD, MD, and their mods.

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Dustyjjc
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Post by Dustyjjc » Mon Sep 03, 2007 6:57 pm

Hoping it comes out great... :D

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Post by Big Birdie » Mon Sep 03, 2007 7:53 pm

tyler777 wrote:well it sounded was like you where talking to me like i am a dumbass and that i am a complete noob well news flash i am not
Interpreting in the internet sometimes goes in many directions easier. It sounds different to me than it sounds to you. When Pickoff was confused between C#MT (Program) and CMT (The team) *Sorry to get you into this* I assumed you were too on name thing, not as a dumbass, just thought you got confused w/ the teams w/ the different name H2CE, cuz if I remember they were a different team who hasn't done coag. I'm posting quite of bit of examples of the team to explain why I said that.

http://hce.halomaps.org/index.cfm?pg=3&fid=1153
http://hce.halomaps.org/index.cfm?pg=3&fid=1161
http://hce.halomaps.org/index.cfm?pg=3&fid=1152
http://hce.halomaps.org/index.cfm?pg=3&fid=1154
http://hce.halomaps.org/index.cfm?pg=3&fid=1155
http://hce.halomaps.org/index.cfm?pg=3&fid=1160


I make mistakes, I get ignorant on many things and many situations many times before and try at my best to interpret it and it still not good enough and causes confusion.

And to "stay on topic" what happen to my good buddy Fuel rod gun =C it aint gonna b dual wield? Just h8 green and purple you ppl >.< no wonder. It reminds me of barney =3.
Tacolism!!

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Post by Mac Hacker » Mon Sep 03, 2007 8:18 pm

if i remeber corect i made dual AR tag lol birg bird i am sorry lol for confusion but yeah H2CE made that map before CMT then CMT added a few tags to it

but yeah you cant dual wield

Rockets
Rods
Snipers
BR
______
you can dual wield
SMG
AR
PP
PR
SG
GR
Pistol
TsGh

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Post by TaxiService » Tue Sep 04, 2007 1:34 am

tyler777 wrote:you can dual wield
SMG
AR
PP
PR
SG
GR
Pistol
GR is for Gravity Rifle?

how can you dual wield gravity rifle if there isnt the fp MOD2??
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D£PP
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Post by D£PP » Tue Sep 04, 2007 1:15 pm

i've been at schoolz sorry. the mod is almost completed and will mostly likely be released today although i make no promises :p.


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Glitcherguy
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Post by Glitcherguy » Thu Sep 06, 2007 6:09 am

i think dual needlers would be cool, but make them shoot faster :D :D
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Ragnarok
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Post by Ragnarok » Thu Sep 06, 2007 7:53 am

and 60 round clip
keyboard not found press F1 to continue??

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Moxus
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Post by Moxus » Thu Sep 06, 2007 8:44 am

Well, a bigger clip would be good, but use the Assault Rifle's whpi tag so that you can see how many rounds are left.

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Post by TaxiService » Thu Sep 06, 2007 9:36 am

Moxus wrote:Well, a bigger clip would be good, but use the Assault Rifle's whpi tag so that you can see how many rounds are left.

--Moxus-
eh... the best thing would be using needler's aimer with AR's ammo counter.

do someone knows how to do it?

altmit, in eschaton i tried to do it, but i didnt found any way >_<
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Altimit01
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Post by Altimit01 » Thu Sep 06, 2007 9:54 am

Try downloading some of the entity style plugins conure as been working on here (no account required). The wphi is very good and uses a couple of recursive reflexives. In general you should be able to edit just about anything. Note: 8-bit Colors only show up correctly if you're using 0.5.1

P.S.
For those of you who didn't know (i.e. don't read read me's) 0.5 series does have working meta inject/extract with recursive options. You can extract from one map and inject that version into another map like HMT. It just doesn't handle model raw data so I wouldn't try it with mod2 tags.
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Moxus
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Post by Moxus » Thu Sep 06, 2007 10:10 am

Thanks Altimit!

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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Thu Sep 06, 2007 10:22 am

Altimit01 wrote:The wphi is very good and uses a couple of recursive reflexives.
ZOMGOSH

i dont have words (and i dont know words =_=) to thank you. Ø_Ø



GODDAMN EDIT: ggrgrg where the hell i choise what aimer to use?

with sparkedit open bloodgulch, then go in Textures>ui\hud\bitmaps\combined\hud_reticles
there will be all the aimers/crosshairs (including a non-used aimer/crosshair <_<)

how can i choise a different aimer/crosshair in eschaton's reflexive edits?

Altimit01
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Post by Altimit01 » Thu Sep 06, 2007 12:05 pm

I believe conure said it had something to do with indexs. In any case, they're 1 byte integers which he may or may not have included in the wphi but they're not supported in Eschaton yet. He might have gone around them using shorts since I'm seeing a couple of those called sequence index. Look around at those and try seeing if you can find a pattern between the number and what crosshair is displayed (if they are related). Note: you should probably look into the plugin so you know where to look for sequence index. There's about three when I glanced over it.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
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Post by D£PP » Thu Sep 06, 2007 1:22 pm

Well Guys, the mod is finished.. Some of the stuff you guys wanted was not put in(due to some model issues), but a lot of new things were put in. The map is regular (no PPF) but the bitmaps are in PPF form. I already had it beta tested... I Just need to find an internet connection fast enough to upload (my dial up is stinky as i've said before). Enjoy the mod and have fun, but not too much fun, when i get uploaded, I will open up new topic called Retribution V2-_-_-> Releaseness.


List of Stuff Includes:
1. Covinent Carbine
2. Combat Rifle
3. Duel SMG's
4. Snub Shotgun(Fires 2 at once)
5. 50 Cal Sniper(slower ROF, 1 hit kill, 2 shot clip)
6. Slow Motion Detonation Launcher
7. Duel Inferno Guns
8. Plasma Flak Cannon
9. Brute Chopper
10. Reskinned RWarthog
11. More things but I forgot some of it or it's to small to notice :p


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>Shadow<
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Post by >Shadow< » Thu Sep 06, 2007 8:01 pm

Pictures!
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