help wit teleporters..

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Mota-Lev
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Post by Mota-Lev » Sat Dec 22, 2007 11:12 pm

«§¥p£®iµm»™ wrote:Then they must have a big set to where when you edit the edit variable, it automatically sets it to 07 00 00 00. Not good... That's why you do it in Hex, to assure yourself that it will work.

Stop using gay fucking tools. Maybe you'll see more of me.
If it'll make you happy I'll try an import using hexedit.
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Post by Appmaker » Mon Dec 31, 2007 6:25 am

i agree , knowing your way round hex is a good thing... but using tools is better, i could figure my way round hex , but figuring out what is assembly language and what are ints , strings etc... so you don't mess with the wrong thing is hard , near impossible, without disassembling the whole file

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Post by TaxiService » Mon Dec 31, 2007 6:31 am

...who ...who are you? <_<
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Post by Yarok » Mon Dec 31, 2007 7:38 am

Appmaker
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EDIT: WOOT!!! i just noticed I'm a peon!!!
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Post by TaxiService » Mon Dec 31, 2007 7:41 am

uhhh.. i could read myself?

and from me it says jan 9 <_<



...the question is: who are you?
i never seen you anywhere; and you registered the 9 january and never posted?!
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Post by Yarok » Mon Dec 31, 2007 7:43 am

January 8

89898989898989898989898989 look similar, don't they?
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Post by TaxiService » Mon Dec 31, 2007 7:46 am

9g9g9g9g9g9g9g9g9g9g

6b6b6b6b6b6b6b6b6b6b

1I1I1I1I1I1I1I1I1I1I1I

A4A4A4A4A4A4A4A4A4

3E3E3E3E3E3E3E3E3E3E

O0O0O0O0O0O0O0O0


... no, they dont.
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Yarok
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Post by Yarok » Mon Dec 31, 2007 10:24 am

depends how close your face is to the screen

try sticking yours at it

I did that and I burned my eyes :wall:
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Post by zapconquest » Mon Dec 31, 2007 3:41 pm

Appmaker wrote:i agree , knowing your way round hex is a good thing... but using tools is better, i could figure my way round hex , but figuring out what is assembly language and what are ints , strings etc... so you don't mess with the wrong thing is hard , near impossible, without disassembling the whole file
Uhhh no. First, hex only takes about 10 seconds longer than eschaton at the main stuff (d-swap and meta edit).

Second assembly language, ints, strings, etc. have nothing to do with hex, they have to do with programming.

You say it's near impossible not to mess with the wrong thing but actually if you just change what you know should be changed and save along the way you'll have no problem. I'm not sure how you'd even go about "disassembling the whole file."

Don't pretend you know stuff by just throwing out random words.



I'm tired of people thinking that hex is impossible and shouldn't even be talked about.

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Post by Mota-Lev » Mon Dec 31, 2007 4:20 pm

Guys Guys Guys Guys... If know one knows yet. I devised a way to add teleporters with eschaton and chunk clonure(if you don't want to replace netgame flags) Any who. I'll link you to the tut. TUTORIAL
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Post by zapconquest » Mon Dec 31, 2007 4:32 pm

Hey pretty cool. Thanks.

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Post by TaxiService » Mon Dec 31, 2007 4:53 pm

well played, well played. (i mean, GG man GG!)


...i tried some things about swapping CTF flags with teleporters...

i had dome funny results when, when i walk on red's flag, i got teleported to red's middle teleport exit.

...the funny thing is that 2 teleports goes at same exit!!!


i mean, red flag teleport and normal teleport goes to red's telepor... AGRH ENOUGH!!! I'M NOT EVEN UNDERSTANDING WHAT I AM TRYING TO WRITE >_<

...just happy new civil year to yous!
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Mota-Lev
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Post by Mota-Lev » Mon Dec 31, 2007 4:55 pm

Its because they had the same team index. Meaning they both use the same exit.
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Post by TaxiService » Mon Dec 31, 2007 5:01 pm

Mota-Lev wrote:Its because they had the same team index. Meaning they both use the same exit.
esactly. that is what i was trying to say. :P

...anyway, it's interesting! isnt it?
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Post by G[v]N » Mon Dec 31, 2007 5:16 pm

Hmm..kinda.. =)
Ya know, one day when I get my Mac back, I'm gonna try and learn Hex..

If someone is willing to teach me -.- :lol:
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