Halo Demo Mods

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(SBF)Grat
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Post by (SBF)Grat » Fri Mar 31, 2006 1:33 pm

whats the difference? does the offset list only work for hex edit because when i try to use it to mod, the game shuts down when i open the map.
have any tips? :?
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Guest

Post by Guest » Fri Mar 31, 2006 6:18 pm

if ur trying to use halo mapping tools (HMT) then it wont work for the demo.
but hexedit or 0xED...

and if your game quits on you then thats prob. becuase the code for .map is wrong.

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Post by Disabler » Sat Apr 01, 2006 6:31 pm

Jonathan wrote:(again, last anonymous guest reply is mine)

Related to vehicles: I just replaced the Banshees with Ghosts!!! If you have a hex editor handy:

Set 4 bytes at 00859330 to 04 cb 20 4c
Set 4 bytes at 00858210 to ec 6e 1d 4c

This swaps the definitions of Banshees and Ghosts.
:|
That part of the file (0085something) isn't usually CSS.
Instead, use this. Everyone who joins the game will be able to see it.

Banshee to Ghost

Code: Select all

Go to
00882DA8
and change the next 16 bytes to
69 68 65 76 2C B7 F2 4B 00 00 00 00 43 03 B7 E4
Banshee to Gun Turret

Code: Select all

Go to
00882DA8
and change the next 16 bytes to
69 68 65 76 3F 4D F3 4B 00 00 00 00 F7 06 6B E8
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Jonathan

Post by Jonathan » Sat Apr 01, 2006 7:50 pm

Yes, I've already mentioned several times that it swaps the definitions of the vehicles, not the vehicles referred to in the spawn groups, which makes it incompatible. There are basically three levels of compatibility:

0: Crashes.
1: Not the desired effect.
2: Fully compatible.

The vehicle replacements I posted are 1. What you did is 2. I am aware of that trick, but before I use it I want to control some specifics of spawning behavior. And that might take a while, since I'm not modding much as of lately.

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Post by {SF} Flood » Mon Apr 03, 2006 5:28 pm

ok so I followed the instructions for the banshee to ghost and also banshee to gun turret mod. But when I tryed the map out nothing had changed, exept for the removal of the banshee. can you tell me what to fix?
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Guest

Post by Guest » Tue Apr 04, 2006 5:52 pm

Can u post the needler mod on the macgamingmods site? Also, are u guys gonna make a ghost mod?

{SF} Flood
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Post by {SF} Flood » Wed Apr 05, 2006 5:21 am

can someone post on the halo demo dev forums a list of offsets for the covenant and humans ( grunts, Elites, hunter, jackles, marines, and mabey enginners?) And is it possible to change the projectiles in the single player level?thx :D
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Post by Monoman » Wed Apr 05, 2006 5:41 pm

(Z3) Flººd wrote:And is it possible to change the projectiles in the single player level?thx :D
You should be able to change the same types of things you would change in multiplayer. I think Jonathan posted some changes for the single player level earlier in this topic.
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Jonathan

Post by Jonathan » Wed Apr 05, 2006 8:09 pm

viewtopic.php?p=6888#6888

It works just like modding Blood Gulch, except there are obviously different things in there.

Jonathan

Post by Jonathan » Thu Apr 06, 2006 1:03 am

Anonymous wrote:Also, are u guys gonna make a ghost mod?
Just found that Daniel~SN made one. He'll be glad to show you in his server, but I don't think he'd give the mod away. If you see him in his ghost server, you should definitely try it.

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Post by {SF} Flood » Thu Apr 06, 2006 1:30 pm

yeah I know that jonathan posted how to turn all the covenant into plasma sword eleites ( which is really cool:D) but can anyone post on the halo demo devboard a offset list of the Other types of covanent or humans in the level? So then I coud make all the covanent grunts or hunter :D
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Post by aaoander » Sun Apr 09, 2006 1:54 pm

can you inject the pelican from b30 into bloodgulch.map using hexedit?

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Post by (SBF)Grat » Sun Apr 09, 2006 5:16 pm

probably but it would be hard to do seeing as there are different offsets for the same things in different levels
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Post by aaoander » Sun Apr 09, 2006 6:21 pm

where could i get an offset list for the demo b30?

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Post by sword » Sun Apr 09, 2006 7:22 pm

Nah, you cant just "inject" an item into the map. There is a little thing in it called the "BSP" chunk. I forget exactly what BSP stands for, its binary somethin somethin, but it needs to be changed every time more models are added to compensate for new vertcies and indicies (3D model stuff).

Also, you would have to add the physics meta, vehicle, models, and all other refrences to it. I think in the full version there are like 15 files for it, so, if you have a month or two on your hand, go right ahead.
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