Everything about HD, MD, and their mods.
Moderator: Halo Moderators
-
(SBF)Grat
- Operative
- Posts: 165
- Joined: Mon Mar 27, 2006 9:41 pm
- Location: Oakland California
Post
by (SBF)Grat » Fri Mar 31, 2006 1:33 pm
whats the difference? does the offset list only work for hex edit because when i try to use it to mod, the game shuts down when i open the map.
have any tips?

signature? F*** the signature
(SBF)Grat
go to ratonfire411.googlepages.com for mods, tutorials, and more.
-
Guest
Post
by Guest » Fri Mar 31, 2006 6:18 pm
if ur trying to use halo mapping tools (HMT) then it wont work for the demo.
but hexedit or 0xED...
and if your game quits on you then thats prob. becuase the code for .map is wrong.
-
Disabler
- Peon
- Posts: 81
- Joined: Sat Apr 01, 2006 4:47 pm
- Location: in hell
Post
by Disabler » Sat Apr 01, 2006 6:31 pm
Jonathan wrote:(again, last anonymous guest reply is mine)
Related to vehicles: I just replaced the Banshees with Ghosts!!! If you have a hex editor handy:
Set 4 bytes at 00859330 to 04 cb 20 4c
Set 4 bytes at 00858210 to ec 6e 1d 4c
This swaps the definitions of Banshees and Ghosts.
That part of the file (0085something) isn't usually CSS.
Instead, use this. Everyone who joins the game will be able to see it.
Banshee to Ghost
Code: Select all
Go to
00882DA8
and change the next 16 bytes to
69 68 65 76 2C B7 F2 4B 00 00 00 00 43 03 B7 E4
Banshee to Gun Turret
Code: Select all
Go to
00882DA8
and change the next 16 bytes to
69 68 65 76 3F 4D F3 4B 00 00 00 00 F7 06 6B E8
i am a fag
i like to smoke myself
i hate this forum because i left it one and a half years ago and i cant remember why
-
Jonathan
Post
by Jonathan » Sat Apr 01, 2006 7:50 pm
Yes, I've already mentioned several times that it swaps the definitions of the vehicles, not the vehicles referred to in the spawn groups, which makes it incompatible. There are basically three levels of compatibility:
0: Crashes.
1: Not the desired effect.
2: Fully compatible.
The vehicle replacements I posted are 1. What you did is 2. I am aware of that trick, but before I use it I want to control some specifics of spawning behavior. And that might take a while, since I'm not modding much as of lately.
-
{SF} Flood
- Operative
- Posts: 189
- Joined: Sat Mar 11, 2006 12:12 pm
- Location: I forgot......can you give me a hint?
Post
by {SF} Flood » Mon Apr 03, 2006 5:28 pm
ok so I followed the instructions for the banshee to ghost and also banshee to gun turret mod. But when I tryed the map out nothing had changed, exept for the removal of the banshee. can you tell me what to fix?
Umm....whats a signature?
-
Guest
Post
by Guest » Tue Apr 04, 2006 5:52 pm
Can u post the needler mod on the macgamingmods site? Also, are u guys gonna make a ghost mod?
-
{SF} Flood
- Operative
- Posts: 189
- Joined: Sat Mar 11, 2006 12:12 pm
- Location: I forgot......can you give me a hint?
Post
by {SF} Flood » Wed Apr 05, 2006 5:21 am
can someone post on the halo demo dev forums a list of offsets for the covenant and humans ( grunts, Elites, hunter, jackles, marines, and mabey enginners?) And is it possible to change the projectiles in the single player level?thx

Umm....whats a signature?
-
Monoman
- Site Admin

- Posts: 2662
- Joined: Sat Aug 16, 2003 11:26 pm
- Location: Planet Bob
-
Contact:
Post
by Monoman » Wed Apr 05, 2006 5:41 pm
(Z3) Flººd wrote:And is it possible to change the projectiles in the single player level?thx

You should be able to change the same types of things you would change in multiplayer. I think Jonathan posted some changes for the single player level earlier in this topic.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord |
MGM Chat

-
Jonathan
Post
by Jonathan » Wed Apr 05, 2006 8:09 pm
viewtopic.php?p=6888#6888
It works just like modding Blood Gulch, except there are obviously different things in there.
-
Jonathan
Post
by Jonathan » Thu Apr 06, 2006 1:03 am
Anonymous wrote:Also, are u guys gonna make a ghost mod?
Just found that Daniel~SN made one. He'll be glad to show you in his server, but I don't think he'd give the mod away. If you see him in his ghost server, you should definitely try it.
-
{SF} Flood
- Operative
- Posts: 189
- Joined: Sat Mar 11, 2006 12:12 pm
- Location: I forgot......can you give me a hint?
Post
by {SF} Flood » Thu Apr 06, 2006 1:30 pm
yeah I know that jonathan posted how to turn all the covenant into plasma sword eleites ( which is really cool:D) but can anyone post on the halo demo devboard a offset list of the Other types of covanent or humans in the level? So then I coud make all the covanent grunts or hunter

Umm....whats a signature?
-
aaoander
- Newbie
- Posts: 21
- Joined: Fri Apr 07, 2006 1:11 pm
Post
by aaoander » Sun Apr 09, 2006 1:54 pm
can you inject the pelican from b30 into bloodgulch.map using hexedit?
-
(SBF)Grat
- Operative
- Posts: 165
- Joined: Mon Mar 27, 2006 9:41 pm
- Location: Oakland California
Post
by (SBF)Grat » Sun Apr 09, 2006 5:16 pm
probably but it would be hard to do seeing as there are different offsets for the same things in different levels
signature? F*** the signature
(SBF)Grat
go to ratonfire411.googlepages.com for mods, tutorials, and more.
-
aaoander
- Newbie
- Posts: 21
- Joined: Fri Apr 07, 2006 1:11 pm
Post
by aaoander » Sun Apr 09, 2006 6:21 pm
where could i get an offset list for the demo b30?
-
sword
- Ranger
- Posts: 1077
- Joined: Tue Feb 07, 2006 6:53 pm
Post
by sword » Sun Apr 09, 2006 7:22 pm
Nah, you cant just "inject" an item into the map. There is a little thing in it called the "BSP" chunk. I forget exactly what BSP stands for, its binary somethin somethin, but it needs to be changed every time more models are added to compensate for new vertcies and indicies (3D model stuff).
Also, you would have to add the physics meta, vehicle, models, and all other refrences to it. I think in the full version there are like 15 files for it, so, if you have a month or two on your hand, go right ahead.
The sword.

Who is online
Users browsing this forum: Ahrefs [Bot] and 9 guests