Mech Gulch

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

>Shadow<
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Post by >Shadow< » Sun Dec 02, 2007 4:47 pm

Are those DECOY's tags? They look like them.
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EliteGrunt
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Post by EliteGrunt » Mon Dec 03, 2007 8:53 pm

I've always liked mechs.....sorry
Awww, now what?

caboose
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Post by caboose » Tue Dec 04, 2007 7:30 am

this mod looks 1337 nice job :notworthy:

Mike1122
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Post by Mike1122 » Tue Dec 04, 2007 4:51 pm

hehe. added the SMG and the walls and alreaddy sparkedited the map. Hmmmm, pics coming soon


EDI PIcS :D: can some one tell me how to fix these bitmaps, and the SMG so it looks oike its ACTUALLY in his hands


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TaxiService
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Post by TaxiService » Tue Dec 04, 2007 9:35 pm

go to that wall's mod2, and swap it's existing shader with a senv.

like... senv metal panels unearthed... you know...
  • TaxiService! Shitposting since 2007!
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Mike1122
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Post by Mike1122 » Wed Dec 05, 2007 2:17 pm

what do you mean, and what about the SMG problems.
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Kayar
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Post by Kayar » Wed Dec 05, 2007 3:06 pm

Don't go to the mod2. That'll get you nowhere, as messing with the bitmaps in there leads to hell. Go to whatever shaders control the shaders for that object, probably a soso, and swap the bitmaps there for some other bitmaps.
That should do it. :D
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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Mike1122
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Post by Mike1122 » Wed Dec 05, 2007 3:50 pm

i dont have any idea, im getting Mota to do it for me. As u may have noticed i only give my mods that havnt been released yet only to me and Mota's mod team. :D
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Moxus
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Post by Moxus » Thu Dec 06, 2007 3:23 am

Kayar wrote:Don't go to the mod2. That'll get you nowhere, as messing with the bitmaps in there leads to hell. Go to whatever shaders control the shaders for that object, probably a soso, and swap the bitmaps there for some other bitmaps.
That should do it. :D
I find it easier to change the shaders in the mod2 tag, not the shaders themselves.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

G[v]N
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Post by G[v]N » Thu Dec 06, 2007 3:41 am

Haha..yeah..
Since I have nothing better to do I'll explain.

Go to D-Swappa > mod2 (doesn't matter which way, just try mine first :P)
Look for that wall thingy
Swap the shader bladebla *as said by taxi*
If you want to make it black..*I like black :D* change the tag class to bitm, scroll all the way down, and look for levels/test/prisoner/bitmaps/black light
If it's not black..try Taxi's suggestion (metal panels ext blablabla)

Hope this helped..:D
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Mike1122
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Post by Mike1122 » Thu Dec 06, 2007 4:25 pm

it dosnt matter now i already got Mota-Lev to do it but thanks for keeping me informed tho :)
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