swordedit

Everything about HD, MD, and their mods.

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Moxus
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Post by Moxus » Fri Nov 16, 2007 11:55 am

That's what I thought, but I wasn't sure...

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

jimmyg22
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Post by jimmyg22 » Fri Nov 16, 2007 12:26 pm

lol look at the top of the picture it says "swordedit : Beavercreek"

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Moxus
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Post by Moxus » Fri Nov 16, 2007 12:53 pm

Thanks.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

TaxiService
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Post by TaxiService » Fri Nov 16, 2007 1:05 pm

>_> o lol, i didnt notice :lol:
  • TaxiService! Shitposting since 2007!
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P!ckoff
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Post by P!ckoff » Mon Nov 19, 2007 1:18 pm

The file name is beavercreek, but the actual map is battle creek. The most awesome and fun map on full.
Image Xpro + 3D texture

Jake-2032
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cool

Post by Jake-2032 » Mon Nov 19, 2007 3:57 pm

this is going to make modding soo much easyer this looks like the best modding tool ever
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^Made by Dustyjjc^

sword
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Post by sword » Mon Nov 19, 2007 4:45 pm

Well, might take a bit longer now. This computer is going in to be fixed some time in the next few days. Hell, for all I know I might even get a replacement.

Here's a few of the problems:
  • 1. Logic board needs replacing
    2. Fan sounds like its a sander trying to cut through rock
    3. You can cook your breakfast on the bottom of the computer
    4. Case has gotten very discolored again
    5. Power cord only half works
    6. 4SNS / 1 / 4000000 'TCOP'
    7. I've actually had a few kernel panics recently
    8. SCREEEEECHHHHHHHCHCHHCHCHCHHCHCHHCHCCHH *vroom*
Oh, I also had the entire keyboard + trackpad + top case replaced about six months ago because of crappy product control that caused the trackpad to become permanently depressed as well as several keys to fall out only a few days after I get the computer.

Otherwise, I love it.
The sword.

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Mota-Lev
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Post by Mota-Lev » Mon Nov 19, 2007 4:59 pm

I do to if you can cook breakfast on it.
Stupid tinypic removing my images

Shodos
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Post by Shodos » Mon Nov 19, 2007 7:21 pm

mm toast.

TaxiService
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Post by TaxiService » Mon Nov 19, 2007 10:15 pm

Mota-Lev wrote:I do to if you can cook breakfast on it.
damn you, i confuse your avatar with zapconquest!

i mean, when i see that avatar, i think that is zapconquest, BUT ITS YOU! :mad:

>_> :bwargh: <_<
  • TaxiService! Shitposting since 2007!
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lord lagger
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Post by lord lagger » Tue Nov 20, 2007 4:58 am

my computer IS a toaster..
why els would i lag?

Zealot0830
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Post by Zealot0830 » Thu Nov 22, 2007 2:46 pm

:arrow: cool

sword
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Post by sword » Sun Nov 25, 2007 7:58 pm

Thought I'd check in and say that I have, even if its buggy, object selection now working. I'm also rewriting the scenario tag class to allow for easy item duplication.

So stay tuned, things are still in the works.

By the way, if anyone knows which reflexive in the scenario header points to the teleporter and could post it here, it would be much appreciated and a large time saver.
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Mota-Lev
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Post by Mota-Lev » Sun Nov 25, 2007 8:14 pm

this is going to kick glutes.
Stupid tinypic removing my images

Altimit01
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Post by Altimit01 » Sun Nov 25, 2007 8:32 pm

Cmd-R! Infinite stack error!

Scnr:
reflexive: Netgame Flags, 0x378

Netgame Flags struct:
single x
single y
single z
single yaw //rotation
short type
short team_index
dependency item_used //if it exists
148 bytes unused/unknown

here's the break down on the type, it's an enum16:
0 = "CTF flag"
1 = "CTF vehicle"
2 = "Oddball"
3 = "Race track"
4 = "Race vehicle"
5 = "Vegas bank"
6 = "Teleporter entrance"
7 = "Teleporter exit"
8 = "Hill"

The team index is basically which larger "meta" (english use of the term) item it belongs to. Teleporters use them to link an entrance to an exit. Race uses them for the markers for the order. I think hill uses them to indicate which hill a given marker point belongs to.
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