swordedit
Moderator: Halo Moderators
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- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Well, might take a bit longer now. This computer is going in to be fixed some time in the next few days. Hell, for all I know I might even get a replacement.
Here's a few of the problems:
Otherwise, I love it.
Here's a few of the problems:
- 1. Logic board needs replacing
2. Fan sounds like its a sander trying to cut through rock
3. You can cook your breakfast on the bottom of the computer
4. Case has gotten very discolored again
5. Power cord only half works
6. 4SNS / 1 / 4000000 'TCOP'
7. I've actually had a few kernel panics recently
8. SCREEEEECHHHHHHHCHCHHCHCHCHHCHCHHCHCCHH *vroom*
Otherwise, I love it.
The sword.


-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
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- Veteran
- Posts: 339
- Joined: Tue Aug 21, 2007 2:25 pm
- Location: in the middle of god dammed f***ing nowere!
- Contact:
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- Operative
- Posts: 232
- Joined: Sun Oct 07, 2007 7:13 pm
- Location: WOHOO YEAH GET SOME!
Thought I'd check in and say that I have, even if its buggy, object selection now working. I'm also rewriting the scenario tag class to allow for easy item duplication.
So stay tuned, things are still in the works.
By the way, if anyone knows which reflexive in the scenario header points to the teleporter and could post it here, it would be much appreciated and a large time saver.
So stay tuned, things are still in the works.
By the way, if anyone knows which reflexive in the scenario header points to the teleporter and could post it here, it would be much appreciated and a large time saver.
The sword.


Cmd-R! Infinite stack error!
Scnr:
reflexive: Netgame Flags, 0x378
Netgame Flags struct:
single x
single y
single z
single yaw //rotation
short type
short team_index
dependency item_used //if it exists
148 bytes unused/unknown
here's the break down on the type, it's an enum16:
0 = "CTF flag"
1 = "CTF vehicle"
2 = "Oddball"
3 = "Race track"
4 = "Race vehicle"
5 = "Vegas bank"
6 = "Teleporter entrance"
7 = "Teleporter exit"
8 = "Hill"
The team index is basically which larger "meta" (english use of the term) item it belongs to. Teleporters use them to link an entrance to an exit. Race uses them for the markers for the order. I think hill uses them to indicate which hill a given marker point belongs to.
Scnr:
reflexive: Netgame Flags, 0x378
Netgame Flags struct:
single x
single y
single z
single yaw //rotation
short type
short team_index
dependency item_used //if it exists
148 bytes unused/unknown
here's the break down on the type, it's an enum16:
0 = "CTF flag"
1 = "CTF vehicle"
2 = "Oddball"
3 = "Race track"
4 = "Race vehicle"
5 = "Vegas bank"
6 = "Teleporter entrance"
7 = "Teleporter exit"
8 = "Hill"
The team index is basically which larger "meta" (english use of the term) item it belongs to. Teleporters use them to link an entrance to an exit. Race uses them for the markers for the order. I think hill uses them to indicate which hill a given marker point belongs to.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
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