
Timberland Siege
Moderator: Halo Moderators
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if u havent found out how to work sparkedit u get demo hack and switch the map to full then put that map in the map folder in halo demo and open that map in sparkedit>Shadow< wrote:I'm gonna make a demo bloodgulch version of this once sword makes the Sparkedit for Mac start working. I should also be able to include the CE tags but they may not be skinned.
just thought id tell you
spence
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-Phase 6: Making the Pelican Spawn-Mota-Lev wrote:I think he ment about AI's not sure though. Any way I know this might sound stupid but theres 1 thing in halo demo modding I can't figure out... How do I replace Scenary with Vehicles??
• There are several ways to do this, now that the Pelican is in the Bloodgulch map. You may spawn it wherever you please with SparkEdit, or you may do so by using HMT and TextEdit.
• In HMT, scroll down the tags window until you find the "scnr" tag for "Scenario."
• Drop down the little triangle and select "levels\test\bloodgulch\bloodgulch" and then click on "Save Meta" to the right.
• Now, on the Desktop, navigate through these folders as so:
Desktop > levels > test > bloodgulch > bloodgulch.scnr.xml
• Open that bloodgulch.scnr.xml file in TextEdit.
• Now in TextEdit, search for any scenery tags by doing Apple F, and typing in "necs." We will replace the dried up dead tree in front of red base for this example. Keep searching "necs" until you come accross this:
Code:
<Dependency>
<Location>0x16B0</Location>
<Tagclass>necsejboFFFF</Tagclass>
<Filename>scenery\trees\tree_desert_dead\tree_desert_dead</Filename>
</Dependency>
To make the Pelican spawn, we will do this. Make the following changes to that part:
Code:
<Dependency>
<Location>0x16B0</Location>
<Tagclass>ihevtinuejbo</Tagclass>
<Filename>vehicles\pelican\pelican</Filename>
</Dependency>
• Save the file and switch back to HMT.
• With "levels\test\bloodgulch\bloodgulch" still selected in HMT, click on the "Inject Meta" button. Navigate through the folders as so:
Desktop > levels > test > bloodgulch > bloodgulch.scnr.meta
• Select that "bloodgulch.scnr.meta" file and click open.
• You may now quit HMT.
OMFG THE INTERNET IS SO SRS.
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yeah it works for all vehicles just replace vehicles\pelican\pelican withMota-Lev wrote:Hmmmmm THANK YOU. But say theres no ghost there. Will it Still work. If I wanted to do with a ghost. Or do i have to do all the importing stuff.
Code: Select all
vehicles\ghost\ghost_mp, vehicles\rwarthog\rwarthog, vehicles\banshee\banshee_mp, vehicles\warthog\mp_warthog or vehicles\scorpion\scorpion_mp
OMFG THE INTERNET IS SO SRS.
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