Flood revival
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Flood revival
Does anyone know the function/tag/whatever that controls the flood combat form's revival after being "killed"? Like the bit where they just get up and attack you again after you gun them down... How does the revival bit even work?
"And for a split second, the rabbit wondered what the anti-personnel mine was doing in the carrot patch" - Works of David Shrigley
Re: Flood revival
Huh, good question -- I never thought about that before. I might check the [coll] tag, since that contains a bipd's health values.

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Re: Flood revival
Already tried before coming here to ask. Nothing there. looks the same as the cyborg....
"And for a split second, the rabbit wondered what the anti-personnel mine was doing in the carrot patch" - Works of David Shrigley
Re: Flood revival
bipd : Bitmask32s : Unit.Flags : Unused = 1, Resists Pings = 1
bipd : Enum16s : Export to Functions.(one of A/B/C/D in) = Alive
bipd : Reflexives : Functions : (one of 1/2/3/4) : Floats : Period (seconds) = 1, Bounds: to = 1
bipd : Reflexives : Functions : (one of 1/2/3/4) : Enum16s : Scale Function By = B in
bipd : Reflexives : Functions : (one of 1/2/3/4) : String32s : Usage = "alivey life"
bipd : Floats : Unit.Feign Death Time = 2.5, Unit.Feign Death Chance = 0.4, Unit.Feign Repeat Chance = 0.25
You should also have two animations, for example in the "characters\floodcombat elite\floodcombat elite" antr tag when you scroll to the bottom and look at the Animations chunks section and you will see these two animations for Chunks 57 and 58 when using Eschaton's Scrolling View controls:
stand unarmed resurrect-back
stand unarmed resurrect-front
They are Base animations with Dx,Dy information.
In Eschaton, you can do stuff like add sounds to these events, but in order to change the animations themselves, you will presently need the Halo Editing Kit tools.
bipd : Enum16s : Export to Functions.(one of A/B/C/D in) = Alive
bipd : Reflexives : Functions : (one of 1/2/3/4) : Floats : Period (seconds) = 1, Bounds: to = 1
bipd : Reflexives : Functions : (one of 1/2/3/4) : Enum16s : Scale Function By = B in
bipd : Reflexives : Functions : (one of 1/2/3/4) : String32s : Usage = "alivey life"
bipd : Floats : Unit.Feign Death Time = 2.5, Unit.Feign Death Chance = 0.4, Unit.Feign Repeat Chance = 0.25
You should also have two animations, for example in the "characters\floodcombat elite\floodcombat elite" antr tag when you scroll to the bottom and look at the Animations chunks section and you will see these two animations for Chunks 57 and 58 when using Eschaton's Scrolling View controls:
stand unarmed resurrect-back
stand unarmed resurrect-front
They are Base animations with Dx,Dy information.
In Eschaton, you can do stuff like add sounds to these events, but in order to change the animations themselves, you will presently need the Halo Editing Kit tools.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: Flood revival
>Unit.Feign Death Chance = 0.4, Unit.Feign Repeat Chance = 0.25
So you could make floods get back up forever?! Holy crap, I didn't know! :0 That's interesting!
So you could make floods get back up forever?! Holy crap, I didn't know! :0 That's interesting!
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Re: Flood revival
So, would the revival work on multiplayer? That would open up some possibilities to mod ideas...
"And for a split second, the rabbit wondered what the anti-personnel mine was doing in the carrot patch" - Works of David Shrigley
Re: Flood revival
It would work wherever you have the bipd tag.Darth Vader wrote:So, would the revival work on multiplayer? That would open up some possibilities to mod ideas...
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: Flood revival
How would it even look like in first person? How would other players view it? So many questions, but i have no time to answer them on my own.........
"And for a split second, the rabbit wondered what the anti-personnel mine was doing in the carrot patch" - Works of David Shrigley
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Re: Flood revival
Ahem FloodGulch ahem. But yeah um it does work in multiplayer, it doesn't sync correctly but if you guys want we can test again.
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Re: Flood revival
So, if revival did not sync, the lucky person would be invisible to the other players? Or is it just a dead body sliding on the ground magically shooting? That would be pretty cool.......
"And for a split second, the rabbit wondered what the anti-personnel mine was doing in the carrot patch" - Works of David Shrigley
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Re: Flood revival
It may have synced. I'm not entirely sure. I believe it does actually sync, feel free to host the mod to test.
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Re: Flood revival
I don't quite understand how AI's don't sync... AI's respond to their surroundings(maybe the seed of my misunderstanding). So, given the same scenario and timing; AI's should behave the same way and make the exact same decisions?
Einstein: "Insanity is doing the same thing over and over again and expecting different results."
Yet AIs can do different actions from one another on a different computer given the same scenario?
Some one explain?
Einstein: "Insanity is doing the same thing over and over again and expecting different results."
Yet AIs can do different actions from one another on a different computer given the same scenario?
Some one explain?
"And for a split second, the rabbit wondered what the anti-personnel mine was doing in the carrot patch" - Works of David Shrigley
Re: Flood revival
This is because non-player bipeds don't sync. http://macgamingmods.com/forum/viewtopi ... 40&t=18715
Clients will see an inert replica and not the real biped.
Clients will see an inert replica and not the real biped.
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