Bots Modding

Everything about HD, MD, and their mods.

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Yayap the Grunt
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Re: Bots Modding

Post by Yayap the Grunt » Sat Jul 03, 2010 12:30 pm

Ahhh..That's why it worked.

Wait. If I play Bloodgulch alone will it work?

And can you please tell me where to find the plugins?
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Kayar
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Re: Bots Modding

Post by Kayar » Sat Jul 03, 2010 2:06 pm

Yes, we already knew those flags worked in SP. if we could get some working in MP...
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Yayap the Grunt
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Re: Bots Modding

Post by Yayap the Grunt » Sun Jul 04, 2010 7:15 am

I just made a simple mod following your instructions. I flipped the banshee and in the vehi tag I filled the actv with an arbiter. The only problem is that the banshee respawns without the arbiter.
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Re: Bots Modding

Post by Kayar » Sun Jul 04, 2010 7:39 am

Yeah, AI only can be spawned in a normally placed vehicle once per game. That's why people have guns that spawn vehicles, so the AI keep respawning.
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Sugarlumps
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Re: Bots Modding

Post by Sugarlumps » Sun Jul 04, 2010 7:41 am

Have an itmc tag respawn a vehicle. It is possible to adjust spawning rate from there.
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Yayap the Grunt
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Re: Bots Modding

Post by Yayap the Grunt » Sun Jul 04, 2010 7:43 am

And will the Ai respawn too?
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Re: Bots Modding

Post by Kayar » Sun Jul 04, 2010 9:16 am

Each time the weapon spawned by the itmc tag fires, AI will spawn. This is how you make them "respawn," by making the weapon fire automatically when it drops (respawns).
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2310
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Re: Bots Modding

Post by 2310 » Sun Jul 04, 2010 9:24 am

Correct me if I'm wrong, but it won't truly respawn - it'll just spawn more, but in a typical CE AI mod that uses scnr, you can set the individual AIs to respawn after dying instead of just spawning more, which may result in too many AIs piling up if they are hard to kill, and having periods with no AI if they are easy to kill.

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Yayap the Grunt
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Re: Bots Modding

Post by Yayap the Grunt » Sun Jul 04, 2010 6:33 pm

And how can I do that? How can I make it fire when it falls?
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Moxus
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Re: Bots Modding

Post by Moxus » Mon Jul 05, 2010 3:21 am

Sugarlumps wrote:Have an itmc tag respawn a vehicle. It is possible to adjust spawning rate from there.
Probably the better idea.
2310 wrote:Correct me if I'm wrong, but it won't truly respawn - it'll just spawn more
Correct.

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Re: Bots Modding

Post by Sugarlumps » Mon Jul 05, 2010 5:11 am

O_O but wont it spawn MORE vehicles with MORE AI?
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Yayap the Grunt
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Re: Bots Modding

Post by Yayap the Grunt » Mon Jul 05, 2010 7:04 am

What I want is that when AI are killed they respawn. I've seen it in many mods.
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Re: Bots Modding

Post by Kayar » Mon Jul 05, 2010 1:33 pm

Yayap the Grunt wrote:What I want is that when AI are killed they respawn. I've seen it in many mods.
o_O

Name these mods. If they are single player, then I understand and yes it can be done. If not, then it's not possible insofar as I know.
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Re: Bots Modding

Post by Sugarlumps » Mon Jul 05, 2010 11:31 pm

Yayap the Grunt wrote:What I want is that when AI are killed they respawn. I've seen it in many mods.
Which happen to be CE. Wait for Sparky then, as swapping actv will crash the map (unless CE or Sparky)
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Re: Bots Modding

Post by Moxus » Tue Jul 06, 2010 3:40 am

Sugarlumps wrote:
Yayap the Grunt wrote:What I want is that when AI are killed they respawn. I've seen it in many mods.
Which happen to be CE. Wait for Sparky then, as swapping actv will crash the map (unless CE or Sparky)
Isn't it funny how this forum is now relying in one way or another on CE?

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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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