Health Regen
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- Ranger
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Health Regen
Does anyone know a way of making health regenerate automatically, like shields, but separately from shields? (Like Halo 3) (I've tried the search, & the stickies ...)
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Re: Health Regen
While there's no immediately apparent way that I can think of, it's not something I've looked into; there might be a way to manipulate the health into acting like the shield, but I wouldn't be able to tell you how.
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Re: Health Regen
I tried that myself a few months ago. You could probably use some sort of damage effect with the flashlight, and make the damage amount a negative intager. But the flashlight is so rapid its firing rate is practicly instant, infinite, and consecutive. and so you would want to make the flashlight battery very short lived, and long recharge, so it will be fair. But alas, another dead end my friend. A few of us on the HD part of MGM were looking for the battery life in the map, and we never found it. So if you ever find a tag that controles the battery life:
1) TELL US!
2) Good for you! you have yourself an instant med pack! (aka slow regen helth replenisher)
HAVE FUN! =P
EDIT: I would not know how to make it act like a sheild, but flashlight is close enough for practical pourposes, right?
1) TELL US!
2) Good for you! you have yourself an instant med pack! (aka slow regen helth replenisher)
HAVE FUN! =P
EDIT: I would not know how to make it act like a sheild, but flashlight is close enough for practical pourposes, right?
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- Ranger
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- Joined: Sat Dec 26, 2009 5:16 am
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Re: Health Regen
I would, if it was another mod; but the flashlight is already being used. (Clue 1: Expand A.T. field)
I haven't found the tag to modify flashlight time either ... maybe it's a plugin issue, like contrail times.
I haven't found the tag to modify flashlight time either ... maybe it's a plugin issue, like contrail times.
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Re: Health Regen
Make shield recharging effect in COLL an explosion, make explosion do -1 damage multiplier in JPT!.
Your done.
Your done.

Re: Health Regen
you would have to make it skip shields, or it will just heal shield faster.olly12345 wrote:Make shield recharging effect in COLL an explosion, make explosion do -1 damage multiplier in JPT!.
Your done.
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- Ranger
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Re: Health Regen
Excellent suggestion! ... if it worked.Ninja, with Ice. wrote:you would have to make it skip shields, or it will just heal shield faster.olly12345 wrote:Make shield recharging effect in COLL an explosion, make explosion do -1 damage multiplier in JPT!.
Your done.
I swapped for needler explosion, nulled everything in needler explosion effect (weapons\needler\effects\explosion) other than the jpt!.
In needler jpt!, switched on skips shields, changed wobble function period to 0, set min range to 0 and max range to 1, and set all min, max(min), and max(max) to -1.
Still not working ... I don't see it change anything else either, in-game.
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Re: Health Regen
Thanks! I just needed to increase the amount regenerated. However, this only works once every time the shield recharges. It also appears to take a few seconds after the shield starts recharging to work. Are there tags/values to adjust this?
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Re: Health Regen
Yeah, there should be some sort of delay time in the jpt! tag. It's more of knowing which value to modify, because with jpt!, it's like effe, where there's this runthrough list of values. Sorry that this sounds confusing, but for example, in CE with the particle effects, you have duration values. Try experimenting with the metadata values surrounding the duration values in the meta of the jpt! tag.
Either you are groping for answers, or you are asking God and listening to Jesus.
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