Mac Halo 3 Modding :P I has con resigner ROFL

Feel free to talk about anything and everything in this board.
Mac Hacker
Ranger
Posts: 1787
Joined: Tue Jul 10, 2007 9:07 pm

Mac Halo 3 Modding :P I has con resigner ROFL

Post by Mac Hacker » Sat Mar 07, 2009 3:51 am

Taxi & Moxus played in te map i made 8)

Image


My Flaming Helmet LOLZ

Image
TsGh

Hostbot
Ranger
Posts: 1415
Joined: Sun Jan 11, 2009 8:53 pm
Location: On MGM forever!

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by Hostbot » Sat Mar 07, 2009 6:28 am

Tyler777 wrote:Taxi & Moxus played in te map i made 8)

Image


My Flaming Helmet LOLZ

Image

It's LULZ not LOLZ.
Image
Image

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by seabeast » Sat Mar 07, 2009 7:34 am

You would have redeemed yourself in my eyes if you told me the program you had used.

Devious
Commando
Posts: 2020
Joined: Tue Mar 25, 2008 6:06 pm
Location: RaInBOw

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by Devious » Sat Mar 07, 2009 8:20 am

HEX
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Excend
Commando
Posts: 2791
Joined: Sun May 06, 2007 3:27 am
Location: SiK x Gh0sTs Rehauled.
Contact:

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by Excend » Sat Mar 07, 2009 10:45 am

Hex editing on halo 3? I don't have Halo 3, or an Xbox, is there a way of putting Halo 3 maps on your computer for editing?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Mac Hacker
Ranger
Posts: 1787
Joined: Tue Jul 10, 2007 9:07 pm

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by Mac Hacker » Sat Mar 07, 2009 12:17 pm

Warrior seb wrote:HEX
BINGO

&

xsata is how i move maps XD

Shade45 released his code for his modding tools i used that to make the con resigner

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by draconic74 » Sat Mar 07, 2009 2:00 pm

Actually, its LAWLZ.

Also, is this the map we played on? That thing was awesome. Now if we can get some AI.. O.O

L4D Halo!!!
Image

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by Modzy » Sat Mar 07, 2009 3:06 pm

Engineer.

Sharker
SEAL
Posts: 480
Joined: Tue Nov 06, 2007 1:55 pm

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by Sharker » Sun Mar 08, 2009 11:11 am

Tyler777 wrote:Taxi & Moxus played in te map i made 8)

I'm going to report you to bungie for saying you made sandtrap

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by draconic74 » Sun Mar 08, 2009 12:47 pm

XD
?
Image

Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by Fuel » Sun Mar 08, 2009 2:01 pm

Tyler777 wrote:Taxi & Moxus played in te map i made 8)
]
You didnt make sandtrap >_>
Image
Image

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by seabeast » Sun Mar 08, 2009 3:56 pm

Modzy wrote:Engineer.
Yes, it works under wine, but when I try to open a map, it says GetThreadContext failed. ¬_¬ The log says thread 001e is blocked by 0018 and retries every 60 seconds. So yea.

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by Modzy » Sun Mar 08, 2009 4:54 pm

Beast O' Teh Sea wrote:Yes, it works under wine, but when I try to open a map, it says GetThreadContext failed. ¬_¬ The log says thread 001e is blocked by 0018 and retries every 60 seconds. So yea.
That's what source code is for.

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by seabeast » Sun Mar 08, 2009 4:55 pm

That's what I fixed it is for. Was gonna edit it but then it was too late. xD But now i need an image of Valhalla so I can look at the files. <_> It's called riverworld.blf. >_>

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Re: Mac Halo 3 Modding :P I has con resigner ROFL

Post by draconic74 » Sun Mar 08, 2009 6:07 pm

Wait... If this is what I think it is you just made the best, most accurate, pwntastical tool for Forge ever. I always thought it would be cool for someone to make a Halo 3 level editor like Sapien for Halo CE and Vista. It would allow pinpoint perfect Forging as well as perfect rotational editing. This could make it much, much easier to throw out some levels I have been planning but dont have the time or patience to make. And complex object, switches, traps, and buttons could be made to perfection in a few minutes rather than hours perfecting thats torpedo tube or pallet sliding door. I wonder if Bungie can tell if the map is modded even if you only changed it so it looked well-forged or if they would care.
Sandbox is great but it dosnt seem to have switch/button potential.


This is probably what will happen. The two Forge maps Foundry and Sandbox will become maps for switches and large, new style maps, respectively. You should see some of the crazy buttons people have made on Forgehub.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests