Chavez - September 4th, 2004 wrote:Nope. It's not dropped at all. In fact everything is ready. We are just sewing it together as it where made in bits and pieces. Everything is there; we are just assembling parts.
Due to summer/vaccation time it has taken a tad longer than we hoped for.
We won't let you down
Alpha Squad Mod News.....
Alpha Squad Mod News.....
Did the Alpha Squad mod get dropped?

"You can't spell slaughter without laughter."
Whats included in the MOD?
Chavez - October 13th, 2004 wrote:All former SR/SSL missions (except for SR2002) with any custom maps/sounds is packed in. Thats 12 stealth missions. A stealth coop gametype is included and the mission. Also a Stealth inspired mission supplied from Vir2L and Tim Leary is included (Cartel map). That makes up the stealth part of it. But it will make a whole new dawn to play it with the new weapons as allmost no weapon is completely silent anymore (only mpsd and small caliber SD pistols). There are several levels of noise from weapons so an M4 SopMod SD will make more noise that an MP5 SD. Witch makes it interesting; it aint only to deside if you should bring SD into a mission. Based on the briefing you will deside witch SD to bring - more than ever.
On the more/less noisy side of missions/coop gamemodes there will be the campaign (made up of SBTO missions version 2 11 missions) finishing off the campaign with Stealth Recon 2004 missions (4 of them). The voiceover briefings and custom briefing pictures of the campaign makes it a great campaign; we believe. The SR2004 missions in the campaign is also new in the way that Spetnaz now have more accurate russian weapons coming from the MOD's arsenal.
There are also several different missions for Cartel and Ossetian Woodlands.
New on the Coop gamemodes comes Alpha Squads FireFights 2, 70, 90 and 110 in both normal and death penalty for teamkill versions (6 in total).
JPClarke's 100 FireFight is included and makes it possible to go in with up to 27 players on coop servers in coop/firefight. We might include a speacial 120 tango version of that one as well.
All former released Coop gamemodes from Alpha Squad will be included and can be played on any of the maps in the mod; custom or stock.
These gamemodes are: Stealth Recon (4 versions), FF4 (lose more than 3 Ghosts and the mission is ended, regardless of respawn number.
Dorn; I lost track of everything. There should be more in there as well.
Just stand by and DL/have a looksee.
Wont be long now.
These are the missions, but they are only a small part of the MOD. The overall tuning of the MOD has been going on for a very long time, and you will se many small details changed. To many to even put them into the readme.txt
As coop has been our thing in GR for all these years; you can basically call it a coop related MOD. Thats where it has it's strongest sides.
But if you are a SP (single player addict) we doubt you will be dissapointed. Thats why we spendt that much time putting up the campaign.

"You can't spell slaughter without laughter."
OK, it has released for PC.
We are in the process of downloading it for PC and converting it to a mac compatable format for download.
Unfortunatly the download speed from the AS server is really slow, less than 25k/sec, which will take us 2 hours to download, and hour or more to convert (depending on stuff and things), than upload it back up to MGM, which is another 2 hours or so.
More than likely it will take at least 5 hours for this process, so don't get your hopes up on playing it today/tonight unless you are planning on staying up really late.
A tentative release date for MAC players would be around 11:00pm Pacific Standard Time, and quite possibly later than that.
We are in the process of downloading it for PC and converting it to a mac compatable format for download.
Unfortunatly the download speed from the AS server is really slow, less than 25k/sec, which will take us 2 hours to download, and hour or more to convert (depending on stuff and things), than upload it back up to MGM, which is another 2 hours or so.
More than likely it will take at least 5 hours for this process, so don't get your hopes up on playing it today/tonight unless you are planning on staying up really late.
A tentative release date for MAC players would be around 11:00pm Pacific Standard Time, and quite possibly later than that.
Last edited by Vir2L™ on Fri Oct 15, 2004 4:09 pm, edited 1 time in total.

"You can't spell slaughter without laughter."
Unfortunatly, for reasons beyond our control the MOD will not be up until tomorrow.Krush wrote:On the euro d/l host now, lets see if we can get it on the MGM tonite
We have been downloading the MOD for over 4 hours now and only 83% done. We're getting a wopping 9k/sec transfer rate now!
With that said, mac players will still be playing it alot sooner than most other PC players because we were one of the first to download it, and by the time we have it back up on our server, PC folks will still be downloading it. lol
anyway..... until tomorrow.

"You can't spell slaughter without laughter."
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